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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: Type 4 Governor question.

    Check out this thread.

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  2. #2
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Type 4 Governor question.

    okay, I decided to just turn down the movement penalty a bit but so was this just an oversight on the trait guys?

  3. #3

    Default Re: Type 4 Governor question.

    I'll use this thread for my problem. I'm playing the Romans, and am having some problems with type 4 governors. For the first time I tried installing a puppet in Syracuse, but after building the lvl 4 gov, nothing happened. I tried a couple of times to destroy the building and then rebuild it, but it didn't help. Then with Segesta and Patavium it worked alright, but now I'm having the same problem with Arse and an Epirote city I just conquered. Any ideas?

  4. #4

    Default Re: Type 4 Governor question.

    Evrey time you start playing to you start the script. Because that could be the problem.
    "I should like to see any power of the world destroy this race, this small tribe of unimportant people, whose history is ended, whose wars have been fought and lost, whose structures have crumbled, whose literature is unread, whose prayers are no longer answered.... For when two of them meet anywhere in the world, see if they will not create a new Armenia!

    William Saroyan, 1935.


    High kings of the Mountains: A Hayasdan AAR

  5. #5

    Default Re: Type 4 Governor question.

    Quote Originally Posted by Karo
    Evrey time you start playing to you start the script. Because that could be the problem.
    Yes, I always start the script first. So that can't be the problem.

  6. #6

    Unhappy Re: Type 4 Governor question.

    Hmmm...it seems that this problem happens only with the cities which names I have edited in game. I guess I have to stop giving them proper Roman names then...

  7. #7
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Type 4 Governor question.

    Yeah, editing names screws up the EB script IIRC. I know team members have said to not do it if you want your game to work right.
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