Does any one else avoid combat until the clock runs out in order to force larger stronger enemies to withdraw?
Does any one else avoid combat until the clock runs out in order to force larger stronger enemies to withdraw?
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
No, I would considered this to be a heavy exploit. Not to mention I would be bored to death doing it
Anyway, I only use the battle timer because of the passive siege AI...
I think I did it once during RTW times but never since. Its both time consuming and boring. If you can't win the battle, at least inflict as many casualties as possible. Pyrrhic victory and all.
The AI does it at times when it has HAs though.
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Couldn't have said it better myself. A man after my own heart.Originally Posted by DVX BELLORVM
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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I did this once in my English campaign when I hung a good general out to dry and he got attacked. I was counting on the passive AI to ignore him while I brought his army back, but he got jumped by eight hundred or so infantry. I just criss crossed the map until the timer ran out. Very boring, even at 6x.
Wouldn't a non-general unit become exhausted and rout? Maybe some good morale, good stamina HAs or similar would last.
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Sometimes, when I have cavalry and they are heavily outnumbered, I let the enemy chase me around the map a bit. Then, when they are tired or their units are separated, I attack them. If things don't go too well, I retreat, let them chase me and then attack again later.
But no, I don't run away just to see the clock run out.
I only asked as it is a classic raider tactic and best used with your HA types, though some other horse can pull it off. You can make a dent in the enemy force when they get strung out or separated. Not something that works well against the Mongol types though.
It is much better to try it on the first attack rather than withdraw and sacrifice units that can’t win.
And right the reason for the timer is the sieges but you still have to use it. I suppose it depends on how much you value the force involved.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Well, one thing is to pointlessly run around the battlefield waiting for the time to run out, another thing is using you cav (especially HA) to encircle, divide and destroy enemy units, one by one..Originally Posted by Fisherking
I used the second tactics a lot when playing with the Turks, and I managed to beat far more superior force. But once I ran out of missiles, I'd withdrew. Unless I thought the enemy was soften enough that it could be broken with one last charge. It would usually resulted with heroic victory, and massive experience gain for my HA.
Originally Posted by Slug For A Butt
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Well I don't have to worry about this, I play with no battle time limits, and I wouldn't see the point in doing this anyway, it would be easier to just withdraw.
i've done it before out of pure necessity..but I would not WANT to do it.
Gae Ma Ki Byung:
Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.
I too had to do it out of pure necessity. The ai had a ton of archers meaning that I would get horrendously butchered if I attacked, but wasn't doing anything so I was forced to just wait it out
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I fight with Battle Timer on, i don't like it when theres 1 bugged enemy infantry unit during a siege on my castle, that i had to fight off tier by tier to the last wall, and 1 enemy unit gets bugged (where its spread out all over the map for some reason, and it isn't getting killed or reforming or retreating) and i am forced to either:
A. Sit for eternity, since the timer doesn't run out.
B. Send what few remaining forces which i likely have very little of remaining out to get slaughtered by enemy cavalry that remained in reserve.
C. Give up a barely won fight against a sizable and actually well coordinated enemy attack, because i can't kill off that 1 bugged half dead infantry unit, which is the only hope the enemy has of getting through my last wall.
To be honest, i don't like those options, so i leave battle timer on just for that reason, so the computer doesn't get bugged victories against me.
(Note: During this battle, my odds were ridiculous either, it wasn't one of those "heroic" victories where the odds are 10:1 against me, the odds were actually quite close, being about 5:6. I had sacrificed a chunk of my defenders to get rid of the enemy trebs and catapults. This incredibly enjoyable fight turned my best moment into a sour bitter memory too.)
"Don't mind me, i happen the have the Insane trait....." -Me
So essentially, what you're saying is you won't do it, unless you can lose ?Originally Posted by Xdeathfire
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Sorry, just struck me as funny is all.
And to contribute to the debate : I play with the timer off, mostly because of sieges. I like to start them with a long "artillery preparation" (read : use siege stuff to blast away any tower that may or may not shoot at my folks, make walls crumble beneath the feet of archers etc...), and I hate when I have to rush my assault afterwards because I'm running out of time. Kinda defeats the purpose of the preparation, which is to avoid losses.
Anything wrong ? Blame it on me. I'm the French.
[QUOTE=Kobal2fr]So essentially, what you're saying is you won't do it, unless you can lose ?![]()
Sorry, just struck me as funny is all.
QUOTE]
Well, it was a siege and the AI has the good old bug of retreating to outside the walls, but outside tower range after routing the first time and never assaulting again.
It was a very important city and I, by all rights had won that battle thoroughly, but was left with a skeleton of what I started out with and most likely could not have killed all of the remaining archers
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
What I have done is take up a strong position on a hill against the mongols, that they were afraid to attack (even though they outmatched me). They would then do their dance across their half of the map trying to lure me out.
I did this when I had a single stack that I was refreshing from Gaza and Antioch trying to crusade Jeruzalem. This single stack over a long period took on 6 mongol stacks one by one, losing as many troops from desertion as from mongol fire. If I had just destroyed one stack, and was attacked after, I chose to sit it out (clock on +6) so I could wait for next turns reinforcements instead of getting slaughtered and having my pet general killed.
In the end I did get Jeruzalem though!
Hebban olla uogala nestas bigunnan hinase hic enda thu
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