Results 1 to 30 of 34

Thread: Fleet speed

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Fleet speed

    I agree.

    Should fleets not have drastically larger movement spheres? According to Cato the Elder in his "fig speech", Carthage was about 3 days sail away. It would take you more than 2 years to sail from Carthage to Rome on EB.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  2. #2
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: Fleet speed

    Perhaps all admirals should be scripted to recieve hefty movement bonuses upon recruitment.

    Speaking of movement speeds...is there any way to make a general's movement bonuses effect his entire army, and not just his bodyguard unit? Or is this hardcoded?
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  3. #3
    A pipe smoker Member MiniMe's Avatar
    Join Date
    Dec 2006
    Location
    Moscow, Russia
    Posts
    453

    Default Re: Fleet speed

    Quote Originally Posted by TWFanatic
    Perhaps all admirals should be scripted to recieve hefty movement bonuses upon recruitment.
    Could be a solution!
    Speaking of movement speeds...is there any way to make a general's movement bonuses effect his entire army, and not just his bodyguard unit? Or is this hardcoded?
    They do affect his entire army, one of my uberstacks can't move at all because:
    1. it's winter;
    2. my ubergeneral is "on his deathbed".


  4. #4
    AtB slave trader Member Malik of Sindh's Avatar
    Join Date
    Oct 2007
    Location
    Lithuania
    Posts
    454

    Default Re: Fleet speed

    And my general started olynpic games in the middle of the sea.Someone really needs to make the admirals move more.

    Asia ton Barbaron,a mini mod for EB.

  5. #5
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Fleet speed

    If TW's idea worked...that would be great....although, you would still have to make it a little unrealistic, otherwise you could sail from india to greece in one turn....or something roughly resembling that. I don't really know what the sailing time is, but you get my point.

    Then again, would that really be such a bad thing?
    SSbQ*****************SSbQ******************SSbQ

  6. #6
    A pipe smoker Member MiniMe's Avatar
    Join Date
    Dec 2006
    Location
    Moscow, Russia
    Posts
    453

    Default Re: Fleet speed

    Quote Originally Posted by Malik of Sindh
    And my general started olynpic games in the middle of the sea.Someone really needs to make the admirals move more.
    Unfortunately (please, correct me, if I'm wrong) admiral's and general's movement bonuses are not cumulative and while you transport a general it's his movement bonus only that affects vessel speed


  7. #7
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Fleet speed

    Quote Originally Posted by MiniMe
    Unfortunately (please, correct me, if I'm wrong) admiral's and general's movement bonuses are not cumulative and while you transport a general it's his movement bonus only that affects vessel speed
    You may be right for the turn the general enters the ships, but I thought it was based on fleet speed during the following turns.

    Edit: Then again, I can't believe no one on the team hasn't already thought of this....it probably would have been done if it was possible.
    Last edited by Bootsiuv; 10-31-2007 at 17:58.
    SSbQ*****************SSbQ******************SSbQ

  8. #8

    Default Re: Fleet speed

    It's possible to do that. But when you get too much movmend points, you can attack any settelment the AI has so it will be easy to go and cripple the enemy.
    "I should like to see any power of the world destroy this race, this small tribe of unimportant people, whose history is ended, whose wars have been fought and lost, whose structures have crumbled, whose literature is unread, whose prayers are no longer answered.... For when two of them meet anywhere in the world, see if they will not create a new Armenia!

    William Saroyan, 1935.


    High kings of the Mountains: A Hayasdan AAR

  9. #9
    Civilizator Member Barigos's Avatar
    Join Date
    Aug 2006
    Location
    Russia, Sauromatae steppes
    Posts
    58

    Default Re: Fleet speed

    The AI with BI.EXE could only benefit from this...
    In Vino Veritas!

  10. #10
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: Fleet speed

    Quote Originally Posted by horst nordfink
    It would take you more than 2 years to sail from Carthage to Rome on EB.
    More than two turns, not years.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO