
Originally Posted by
Karo
the marker thing I got the same problem her, but it doesn't affect the game so I don't give it that much attention.
It bewilders me as to how this is happening, so instead of thinking through it logically I'm just going to blitz it with the following code.
Open the EBBS.txt up (found in eb/data/scripts/show_me)
Search for "2e" till you get the the Pan-Caucasus Script.
Find the following code (its right at the top of this section)
Code:
;; Check if 1st Lvl PCER already reached, if true set counter to 1.
monitor_event SettlementTurnEnd SettlementName Armavir
and I_LocalFaction romans_scipii
and I_CompareCounter Caucasus_Reform = 0
and SettlementBuildingExists = homeland
set_counter Caucasus_Reform 1
end_monitor
;; Check if 2nd Lvl PCER already reached, if true set counter to 2.
monitor_event SettlementTurnEnd SettlementName Karkathiokerta
and I_LocalFaction romans_scipii
and SettlementBuildingExists = homeland
and I_CompareCounter Caucasus_Reform = 1
set_counter Caucasus_Reform 2
end_monitor
Replace all of it with the following:
Code:
; Check if 1st Lvl PCER already reached, if true set counter to 1.
monitor_event SettlementTurnEnd SettlementName Armavir
and I_LocalFaction romans_scipii
and I_CompareCounter Caucasus_Reform = 0
and SettlementBuildingExists = homeland
set_counter Caucasus_Reform 1
end_monitor
;; Check if 2nd Lvl PCER already reached, if true set counter to 2.
monitor_event SettlementTurnEnd SettlementName Karkathiokerta
and I_LocalFaction romans_scipii
and SettlementBuildingExists = homeland
and I_CompareCounter Caucasus_Reform = 1
set_counter Caucasus_Reform 2
end_monitor
;; Check if 1st Lvl PCER already reached, if true set counter to 1.
monitor_event SettlementTurnStart SettlementName Armavir
and I_LocalFaction romans_scipii
and I_CompareCounter Caucasus_Reform = 0
and SettlementBuildingExists = homeland
set_counter Caucasus_Reform 1
end_monitor
;; Check if 2nd Lvl PCER already reached, if true set counter to 2.
monitor_event SettlementTurnStart SettlementName Karkathiokerta
and I_LocalFaction romans_scipii
and SettlementBuildingExists = homeland
and I_CompareCounter Caucasus_Reform = 1
set_counter Caucasus_Reform 2
end_monitor
Its savegame compatible so start up a game play a turn and see if Ani-Kamah gains an expansion resource.
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