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Thread: So... Has anybody succeeded as Hayasdan yet?

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  1. #1

    Default Re: So... Has anybody succeeded as Hayasdan yet?

    Has anyone else run into the problem of the Pan-Caucasus homeland/expansion markers spamming out every turn once you take Sophene (the province with Karkakiotherta or however you spell it)? I haven't had time to play in a while, but as of my last save every province in the region except the capital (I own the entire Pan-Caucasus region, plus Mazaka) had the starting "Alliance/3" marker and three of the post-reform (Homeland/1 or Expansion/2, as appropriate) markers. Not sure what that's about, but I've got seven turns until the Sophene homeland govt. finishes and would rather not have ~10 markers in every province... Assuming the finished govt. would stop the spamming somehow (the second and third markers showed up not long after taking the province, so I'm just guessing that has something to do with it).

    As for the original topic, as others have said if you play on VH/M you deserve what you get. At saner settings Hai is a pretty fun faction, though this being RTW everyone will still attack you eventually (I got hit by AS and Pontus in the 250s). Like the steppe factions, Hai can defend really well. Often the horse archers can drive off poorly planned sieges inflicting several hundred casualties for no losses at all. Mines will allow plenty of mercenary recruits, too, preserving your population base.

    Bodyguards rock, but don't forget the archers (both horse and foot). You won't see armor worth mentioning until the Chalkaspidai and Thorakitai come visiting, and those rarely appear in any numbers. Archers are murder against the vast majority of your early foes. Defending Sophene from attacks from the south is especially fun, with that absurd slope helping you out!

  2. #2

    Default Re: So... Has anybody succeeded as Hayasdan yet?

    the marker thing I got the same problem her, but it doesn't affect the game so I don't give it that much attention.
    "I should like to see any power of the world destroy this race, this small tribe of unimportant people, whose history is ended, whose wars have been fought and lost, whose structures have crumbled, whose literature is unread, whose prayers are no longer answered.... For when two of them meet anywhere in the world, see if they will not create a new Armenia!

    William Saroyan, 1935.


    High kings of the Mountains: A Hayasdan AAR

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: So... Has anybody succeeded as Hayasdan yet?

    Quote Originally Posted by Karo
    the marker thing I got the same problem her, but it doesn't affect the game so I don't give it that much attention.
    It bewilders me as to how this is happening, so instead of thinking through it logically I'm just going to blitz it with the following code.

    Open the EBBS.txt up (found in eb/data/scripts/show_me)

    Search for "2e" till you get the the Pan-Caucasus Script.

    Find the following code (its right at the top of this section)
    Code:
    ;; Check if 1st Lvl PCER already reached, if true set counter to 1.
    monitor_event SettlementTurnEnd SettlementName Armavir
    and I_LocalFaction romans_scipii
    and I_CompareCounter Caucasus_Reform = 0
    and SettlementBuildingExists = homeland
    
    set_counter Caucasus_Reform 1
    
    end_monitor
    
    ;; Check if 2nd Lvl PCER already reached, if true set counter to 2.
    monitor_event SettlementTurnEnd SettlementName Karkathiokerta
    and I_LocalFaction romans_scipii
    and SettlementBuildingExists = homeland
    and I_CompareCounter Caucasus_Reform = 1
    
    set_counter Caucasus_Reform 2
    
    end_monitor
    Replace all of it with the following:
    Code:
    ; Check if 1st Lvl PCER already reached, if true set counter to 1.
    monitor_event SettlementTurnEnd SettlementName Armavir
    and I_LocalFaction romans_scipii
    and I_CompareCounter Caucasus_Reform = 0
    and SettlementBuildingExists = homeland
    
    set_counter Caucasus_Reform 1
    
    end_monitor
    
    ;; Check if 2nd Lvl PCER already reached, if true set counter to 2.
    monitor_event SettlementTurnEnd SettlementName Karkathiokerta
    and I_LocalFaction romans_scipii
    and SettlementBuildingExists = homeland
    and I_CompareCounter Caucasus_Reform = 1
    
    set_counter Caucasus_Reform 2
    
    end_monitor
    
    ;; Check if 1st Lvl PCER already reached, if true set counter to 1.
    monitor_event SettlementTurnStart SettlementName Armavir
    and I_LocalFaction romans_scipii
    and I_CompareCounter Caucasus_Reform = 0
    and SettlementBuildingExists = homeland
    
    set_counter Caucasus_Reform 1
    
    end_monitor
    
    ;; Check if 2nd Lvl PCER already reached, if true set counter to 2.
    monitor_event SettlementTurnStart SettlementName Karkathiokerta
    and I_LocalFaction romans_scipii
    and SettlementBuildingExists = homeland
    and I_CompareCounter Caucasus_Reform = 1
    
    set_counter Caucasus_Reform 2
    
    end_monitor
    Its savegame compatible so start up a game play a turn and see if Ani-Kamah gains an expansion resource.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: So... Has anybody succeeded as Hayasdan yet?

    Foot it doesn't it's still the Homeland resource, but did stop markers to multiply further it's now on 9 and it stopt there.
    "I should like to see any power of the world destroy this race, this small tribe of unimportant people, whose history is ended, whose wars have been fought and lost, whose structures have crumbled, whose literature is unread, whose prayers are no longer answered.... For when two of them meet anywhere in the world, see if they will not create a new Armenia!

    William Saroyan, 1935.


    High kings of the Mountains: A Hayasdan AAR

  5. #5

    Default Re: So... Has anybody succeeded as Hayasdan yet?

    Quote Originally Posted by Foot
    It bewilders me as to how this is happening, so instead of thinking through it logically I'm just going to blitz it with the following code.
    That code helped, but the accumulation of homeland/expansion markers continues at a slower pace. I have no idea what's causing it - my latest saves are in Summer and Winter 247, with six and seven markers per province respectively. Nothing noteworthy happened in the Autumn and Winter turns (various battles, but nothing I'd expect the script to know or care about). All of the governments in the Pan-Caucasus region have been in place for years now, in case that matters. The timing is about right for one marker/year, but I didn't pay close attention until 247, when I realized that I had a couple more markers than when I started using Foot's revised code (starting ~250ish, I probably have saves that could narrow it down more specifically).

    I can post save games if that would help to track this down.

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