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Thread: ALEXANDER EB

  1. #1771
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    good >)

    just use files from the main page and you should be ok
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #1772

    Default Re: ALEXANDER EB

    Hi Maksimus, just wondering whether you could help me.

    This is how I installed it:

    RTW
    RTW ALX
    EB 1.1 then EB 1.2
    EB Fixes (included in your thread)

    Then,

    ALX Engine files
    EAEM.exe installed
    Target line for EB SP changed.

    For some reason when I start it, I get an error saying:

    Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
    Could not find soldier battle model for unit type "generic ship baitaz"

    Thanks man..

  3. #1773

    Default Re: ALEXANDER EB

    Quote Originally Posted by Hetairos Alexandrou View Post
    Hi Maksimus, just wondering whether you could help me.

    This is how I installed it:

    RTW
    RTW ALX
    EB 1.1 then EB 1.2
    EB Fixes (included in your thread)

    Then,

    ALX Engine files
    EAEM.exe installed
    Target line for EB SP changed.

    For some reason when I start it, I get an error saying:

    Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
    Could not find soldier battle model for unit type "generic ship baitaz"

    Thanks man..
    Try installing EB 1.2 again, then install the EB 1.2 fixes, which are NOT on the front page of this thread.
    Then, install EAEM (if you want to play the EAEM mod), NOT ALX engine files. Then install EAEM fixes. Then make your shortcut.
    EB Online Founder | Website
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    - Asia ton Barbaron (Armenian linguistics)
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  4. #1774

    Default Re: ALEXANDER EB

    Thanks Vartan, but I just tried again, but got the same error

    My installation path:

    RTW Gold
    Then ALX
    EB 1.1, 1.2
    EB Official Fixes (Bovi's)

    EAEM.exe installed into \The Creative Assembly\Rome - Total War\ folder
    EAEM fixes placed in EB/Data folder
    Shortcut made

    I then loaded ALX EB, which worked fine. I started a campaign and all.
    But then, I went to EB Configuration and EB Preferences and applied a few changes.
    When I started EB Single Player after I did that, it wouldn't start, and the problem again...

    Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
    Could not find soldier battle model for unit type "generic ship baitaz"

    Is changing Configuration and Preferences the cause of this?

    P.S I don't think this is at all related, but I am running EBALX.exe off a crack due to a misplacement of my CD

    Thanks in advance.

  5. #1775
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    this is generic error you get sometime, its game not mod thing, pls reinstal the game :D
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #1776

    Default Re: ALEXANDER EB

    Hi again. Only a simple question: How can i quit the population growing limit in the cities? Are you using "City Mod"?. I would prefer playing without that limitation.
    Thanks for your job again.

  7. #1777
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    mod doesnt use City mod, but has various limits to different regions, much more complex. You can change that if you know how the resources work, then you edit them or remove from map and edb.
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #1778

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    mod doesnt use City mod, but has various limits to different regions, much more complex. You can change that if you know how the resources work, then you edit them or remove from map and edb.
    No idea XD. And replacing some files with the original ones?.
    And is your mod compatible with Phalanx mod?.

  9. #1779

    Default Re: ALEXANDER EB

    What EB fixes are you talking about? EAEM fixes?

    I hav the Rome TW, 1.1 > 1.5 patchs, Alex Expansion, EB, EB 1.2, EAEM and EAEM fixes. Do I need another file? Where are this EB fixes file? Where I can download it?

  10. #1780

    Default Re: ALEXANDER EB

    Ah, forget. I found it.

  11. #1781

    Default Re: ALEXANDER EB

    Well, I reinstalled everything but the game still freezes before a load. This happens only sometimes but is very common here. Freezes befora a campaign start, before a game load, before or after a battle... This didnt happen in vanilla TW and common EB.

    EB Alex have a specific forum for support?
    Last edited by Victor_Tadeu; 02-02-2010 at 20:51.

  12. #1782

    Default Re: ALEXANDER EB

    "I hav the Rome TW, 1.1 > 1.5 patchs, Alex Expansion, EB, EB 1.2, EAEM and EAEM fixes. Do I need another file? Where are this EB fixes file? Where I can download it?"
    EB 1.2 fixes installed before EAEM?

  13. #1783
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Eb official fixes install always before EAEM
    “Give me a place to stand and with a lever I will move the whole world.”

  14. #1784

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    mod doesnt use City mod, but has various limits to different regions, much more complex. You can change that if you know how the resources work, then you edit them or remove from map and edb.
    Which files I have to check? Replacing that files with the original ones it will work?
    Are you using something similar to "Phalanx Mod"?

  15. #1785

    Default Re: ALEXANDER EB

    I would play EAEM but it is just too lengthy. The buildings take ages to construct, and enemy always has full stack!
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  16. #1786

    Default Re: ALEXANDER EB

    Weird. I did nothing and the game runs perfectly fine now... well, good to me!

    I think that editing the files with Notepad++ solve the problem even if some of the texts written in step-by-step were already there and I just wrote them a second time.

    What difficulty do you recommend? I mean Medium/Medium, Hard/Medium, VH/Hard?


    I would play EAEM but it is just too lengthy. The buildings take ages to construct, and enemy always has full stack!
    I also think this is a problem...

  17. #1787

    Default Re: ALEXANDER EB

    I would personally like to play EAEM just to try something new and for the challenge.
    However, I seem to get WAY more lag on EAEM than normal EB or even EB with ALX.engine... Can someone please explain to me why this is and if there is anything I can do to reduce it??

  18. #1788

    Default Re: ALEXANDER EB

    Quote Originally Posted by Hetairos Alexandrou View Post
    I would personally like to play EAEM just to try something new and for the challenge.
    However, I seem to get WAY more lag on EAEM than normal EB or even EB with ALX.engine... Can someone please explain to me why this is and if there is anything I can do to reduce it??
    Laging here too but only a little. I think it's because the graphics are much better in EAEM. Put only the units in the max and the vegetation in medium (no paperlike trees). Lag slightly here, but the visuals in this mod makes me smile. :)

    Only the building time and the rebels full stacks make me sad... :(
    My army was trapped in a forest and destroyed by elephants and soldiers, many soldiers...
    Last edited by Victor_Tadeu; 02-05-2010 at 04:32.

  19. #1789
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    it is a bit more heavy because EAEM has some advanced campaign and battle features, night battles also. I used RS campaign map textures and mini mob for campaign map detailed ships and vagons on roads, also, campaing map armies are much more detailed, solo armies and generals have more detail model and spear, shield and sword in hand etc.

    as for the changing of region city caps, i suggest you go to TW center or here if possible to modding guide's.
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #1790

    Default Re: ALEXANDER EB

    Why the walls of Vindelicoppidos are "Western Greek" class and not barbarian? I've seen more cities with this "problem" like Ak-Ink,Burdigala,etc.
    Intentionally or not?

  21. #1791
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    its intentional, many cities had strong stone walls and were under Greek-Dacian-Far East or Chinese influence, not as near as barbaric as German and Gaul faction's at that time, but even they had stone walls in certain cities.
    Dacia for example, here the link to how they capital looked like http://en.wikipedia.org/wiki/Sarmizegetusa_Regia
    And walls for example
    http://en.wikipedia.org/wiki/File:Murus_Dacicus.JPG
    roads
    http://en.wikipedia.org/wiki/File:Paved_Dacian_road.JPG
    solar disc in the city http://en.wikipedia.org/wiki/File:Solar_disc.JPG
    Last edited by Maksimus; 02-10-2010 at 18:40.
    “Give me a place to stand and with a lever I will move the whole world.”

  22. #1792

    Default Re: ALEXANDER EB

    Maksimus, you've got a PM.

  23. #1793
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi, i seen it but i simply cant help you more at this time, too mod a resources and regions is not easy.
    “Give me a place to stand and with a lever I will move the whole world.”

  24. #1794
    Member Member Igor.twin's Avatar
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    Default Re: ALEXANDER EB

    Please help! When i want download only alex.exe ENGINE from firs page, i only download some index.html file who bring mi to another site. Where I can download fully updated alex.exe ENGINE mod files?

  25. #1795

    Default Re: ALEXANDER EB

    Quote Originally Posted by Igor.twin View Post
    Please help! When i want download only alex.exe ENGINE from firs page, i only download some index.html file who bring mi to another site. Where I can download fully updated alex.exe ENGINE mod files?
    Welcome to the forums.
    http://www.zshare.net/download/51697518abdc7e31/
    It works just fine for me.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  26. #1796
    Member Member Igor.twin's Avatar
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    Default Re: ALEXANDER EB

    The problem was that i download with download manager. But when i download with firefox, it was ok then. But thanks anyway.

  27. #1797
    Member Member Igor.twin's Avatar
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    Default Re: ALEXANDER EB

    When I play with alex.exe and if I play with lower resolution, the game was windowed. Why? Only when i set max resolution, the game was maximise. I am confuse.

  28. #1798

    Default Re: ALEXANDER EB

    Quote Originally Posted by Igor.twin View Post
    When I play with alex.exe and if I play with lower resolution, the game was windowed. Why? Only when i set max resolution, the game was maximise. I am confuse.
    Make sure your shortcut reads "...\rometw-alx.exe -mod:eb -show_err -nm -noalexander" (without quotes). Also make sure trivial script is turned to Single Player when playing campaign (Start > Programs > EB > Configuration > choose Single Player in the drop-down menu and click Save & Exit).
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  29. #1799

    Default Re: ALEXANDER EB

    It seems I can't "open" the spoiler buttons :(

  30. #1800
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Drunk Clown View Post
    It seems I can't "open" the spoiler buttons :(
    I think they require JavaScript. Do you have JS disabled in your security settings?
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