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  1. #1

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    mod doesnt use City mod, but has various limits to different regions, much more complex. You can change that if you know how the resources work, then you edit them or remove from map and edb.
    Which files I have to check? Replacing that files with the original ones it will work?
    Are you using something similar to "Phalanx Mod"?

  2. #2

    Default Re: ALEXANDER EB

    I would play EAEM but it is just too lengthy. The buildings take ages to construct, and enemy always has full stack!
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  3. #3

    Default Re: ALEXANDER EB

    Weird. I did nothing and the game runs perfectly fine now... well, good to me!

    I think that editing the files with Notepad++ solve the problem even if some of the texts written in step-by-step were already there and I just wrote them a second time.

    What difficulty do you recommend? I mean Medium/Medium, Hard/Medium, VH/Hard?


    I would play EAEM but it is just too lengthy. The buildings take ages to construct, and enemy always has full stack!
    I also think this is a problem...

  4. #4

    Default Re: ALEXANDER EB

    I would personally like to play EAEM just to try something new and for the challenge.
    However, I seem to get WAY more lag on EAEM than normal EB or even EB with ALX.engine... Can someone please explain to me why this is and if there is anything I can do to reduce it??

  5. #5

    Default Re: ALEXANDER EB

    Quote Originally Posted by Hetairos Alexandrou View Post
    I would personally like to play EAEM just to try something new and for the challenge.
    However, I seem to get WAY more lag on EAEM than normal EB or even EB with ALX.engine... Can someone please explain to me why this is and if there is anything I can do to reduce it??
    Laging here too but only a little. I think it's because the graphics are much better in EAEM. Put only the units in the max and the vegetation in medium (no paperlike trees). Lag slightly here, but the visuals in this mod makes me smile. :)

    Only the building time and the rebels full stacks make me sad... :(
    My army was trapped in a forest and destroyed by elephants and soldiers, many soldiers...
    Last edited by Victor_Tadeu; 02-05-2010 at 04:32.

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    it is a bit more heavy because EAEM has some advanced campaign and battle features, night battles also. I used RS campaign map textures and mini mob for campaign map detailed ships and vagons on roads, also, campaing map armies are much more detailed, solo armies and generals have more detail model and spear, shield and sword in hand etc.

    as for the changing of region city caps, i suggest you go to TW center or here if possible to modding guide's.
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7

    Default Re: ALEXANDER EB

    Why the walls of Vindelicoppidos are "Western Greek" class and not barbarian? I've seen more cities with this "problem" like Ak-Ink,Burdigala,etc.
    Intentionally or not?

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