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Thread: ALEXANDER EB

  1. #1801
    Member Member Igor.twin's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by vartan View Post
    Make sure your shortcut reads "...\rometw-alx.exe -mod:eb -show_err -nm -noalexander" (without quotes). Also make sure trivial script is turned to Single Player when playing campaign (Start > Programs > EB > Configuration > choose Single Player in the drop-down menu and click Save & Exit).
    My shortcut reads : "C:\Program Files\Activision\Rome - Total War\rometw-alx.exe" -mod:eb -show_err -nm -noalexander -ne
    Is that wright?

  2. #1802
    Member Member Igor.twin's Avatar
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    Default Re: ALEXANDER EB

    Ok, i find problem. Those -ne on the end are the problem. Whene i delete it alex.exe work fine. But what it means, that -ne?
    Last edited by Igor.twin; 02-27-2010 at 21:26.

  3. #1803

    Default Re: ALEXANDER EB

    Quote Originally Posted by Igor.twin View Post
    Ok, i find problem. Those -ne on the end are the problem. Whene i delete it alex.exe work fine. But what it means, that -ne?
    It means start in windowed mode. Please edit instead of double posting.
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  4. #1804
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i want RS to get out soon so i can replace some units from EB in EAEM :(
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #1805

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    i want RS to get out soon so i can replace some units from EB in EAEM :(
    That would ruin balance as other mods have other stat baselines than EB. If you mean you wish to replace the models of the units, then that would be a good idea (as you would still have the same, balanced EB stats). Although, admittedly, EAEM does contain different recruitment/upkeep costs. EAEM also contains different attack/defence stats than vanilla EB?
    EB Online Founder | Website
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    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
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  6. #1806
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    yes models, and yes Eame has all tweaked advanced costs upkeep and economy balance :D
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #1807
    Member Member LAMBDA's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Hetairos Alexandrou View Post
    Thanks Vartan, but I just tried again, but got the same error

    My installation path:

    RTW Gold
    Then ALX
    EB 1.1, 1.2
    EB Official Fixes (Bovi's)

    EAEM.exe installed into \The Creative Assembly\Rome - Total War\ folder
    EAEM fixes placed in EB/Data folder
    Shortcut made

    I then loaded ALX EB, which worked fine. I started a campaign and all.
    But then, I went to EB Configuration and EB Preferences and applied a few changes.
    When I started EB Single Player after I did that, it wouldn't start, and the problem again...

    Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
    Could not find soldier battle model for unit type "generic ship baitaz"

    Is changing Configuration and Preferences the cause of this?

    P.S I don't think this is at all related, but I am running EBALX.exe off a crack due to a misplacement of my CD

    Thanks in advance.
    I'd like to say that I've also been experiencing the "generic ship baitaz" problem, I've tried completely wiping my computer of all RTW/EB/EAEM files and re-installing it, but when I try to run it, it comes up with the same error. Help please, I already tried re-installing the game.

    How I re-installed it:
    RTW 1.0
    RTW 1.3, 1.5 Patches
    Alexander Expansion
    EB 1.2 Fixes
    EAEM.exe installed into RTW folder
    EAEM fixes placed in Data folder
    Changed target line of EB Single Player to "C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    I execute EB Single Player, it again returns the message:
    Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
    Could not find soldier battle model for unit type "generic ship baitaz"


    Any advice?

    EDIT: I'm also running Windows Vista, if that may be a problem. UAC is ON.
    Last edited by LAMBDA; 03-06-2010 at 00:55.

  8. #1808
    Member Member LAMBDA's Avatar
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    Default Re: ALEXANDER EB

    It seems the problem was indeed the operation system (Vista). When I ran as Administrator it worked, although I have no idea why it would restrict operations in Program Files.

    EDIT: Nope, it's broken again.
    Last edited by LAMBDA; 03-06-2010 at 14:15.

  9. #1809

    Default Re: ALEXANDER EB

    LAMBDA, I realized that if no changes are made to the Trivial Script (For example ticking boxes like Windowed Mode) and if no changes are made to the command line other than specified in the instructions, EAEM should work fine.

    However, the overwhelming amount of lag on this compared to Vanilla EB put me off.
    Not Maksimus' fault, but my terrible video card.

    Hope this helped.

  10. #1810
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @LAMBDA, that is generic error please reinstall your RTW and EB.
    @Gaiscedach, I am sorry but I never adopted Triv Script for Eaem, its a html i didnt want to bother with
    “Give me a place to stand and with a lever I will move the whole world.”

  11. #1811
    Member Member LAMBDA's Avatar
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    Default Re: ALEXANDER EB

    Thanks Gaiscedach, that was exactly what the problem was! I decided to uninstall the Trivial Script, and voila, it worked :)
    Many thanks.

  12. #1812

    Default Re: ALEXANDER EB

    I have spent over three hours trying in vain to make this mod work. The instructions on the first page of this thread are unclear, jumbled, and do not help users to actually get things running. Does anyone have actual instructions, phrased in a manner that make some sort of sense? If I'm making a tomato sandwich, you can't simply tell me "use the tomato and the bread" and expect that I'll know what you mean. I tried searching this thread for specifics, but the results are not clearly indicated and seem to point to every page. I've also tried scanning the pages one after the other, but it seems that I'm not privy to the secret information of how to simply get this mod running.

    These are the instructions for this mod, with various other details scattered about randomly across the first post of this thread:

    "a) To play EB with only improved engine you need use
    5. ALX engine files.
    What does this mean? "Use?" How?

    b) If you want to play full modification you need to use
    5. EAEM files.
    5a. EAEM fixes.
    What does "use" mean? Do I drop them on my desktop and start playing? Where are the instructions of how to "use" these files? Do I install these files in an independent directory? In the "RTW" directory? In the "EB" directory? Please be clear!

    6. Change the target line of EB.exe single player. I did change it - I wrote "alright, now I've changed it" in the target line, but it didn't work. Problems?

    Later on, the "STEP-BY-STEP START" includes a blank space, followed by:

    "note: use http://notepad-plus.sourceforge.net/uk/download.php to edit EB *txt files

    How to adjust the target line of your EB.exe
    >Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method"


    This does nothing to help users get the mod working! It's misleading! My reasoning behind posting these comments is not to insult, but to criticize constructively. I've used mods for many games for a long time, and this particular mod is very poorly explained as regards installation and execution. I think this is hurting your chances of becoming popular. Please be clear and precise in describing how to use your mod.

  13. #1813
    Member Member LAMBDA's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by doodeyfoodle View Post
    I have spent over three hours trying in vain to make this mod work. The instructions on the first page of this thread are unclear, jumbled, and do not help users to actually get things running. Does anyone have actual instructions, phrased in a manner that make some sort of sense? If I'm making a tomato sandwich, you can't simply tell me "use the tomato and the bread" and expect that I'll know what you mean. I tried searching this thread for specifics, but the results are not clearly indicated and seem to point to every page. I've also tried scanning the pages one after the other, but it seems that I'm not privy to the secret information of how to simply get this mod running.

    These are the instructions for this mod, with various other details scattered about randomly across the first post of this thread:

    "a) To play EB with only improved engine you need use
    5. ALX engine files.
    What does this mean? "Use?" How?

    b) If you want to play full modification you need to use
    5. EAEM files.
    5a. EAEM fixes.
    What does "use" mean? Do I drop them on my desktop and start playing? Where are the instructions of how to "use" these files? Do I install these files in an independent directory? In the "RTW" directory? In the "EB" directory? Please be clear!

    6. Change the target line of EB.exe single player. I did change it - I wrote "alright, now I've changed it" in the target line, but it didn't work. Problems?

    Later on, the "STEP-BY-STEP START" includes a blank space, followed by:

    "note: use http://notepad-plus.sourceforge.net/uk/download.php to edit EB *txt files

    How to adjust the target line of your EB.exe
    >Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method"


    This does nothing to help users get the mod working! It's misleading! My reasoning behind posting these comments is not to insult, but to criticize constructively. I've used mods for many games for a long time, and this particular mod is very poorly explained as regards installation and execution. I think this is hurting your chances of becoming popular. Please be clear and precise in describing how to use your mod.
    I don`t claim to be an expert on the subject, but I`ll try to address the issues you have here.

    a) I haven`t tried running the improved engine myself, instead opting for the full modification (which I consider far superior), but I believe that if you only wanted to experience the benefits of the ALX engine files themselves, you would include the ALX engine files within the Rome: Total War directory, which would be utilized when EB 1.2 runs.

    b) Step by step tut on running EAEM:
    1) Have clean Rome: Total War, with Alexander expansion installed and then EB1.2 installed with fixes (i assume you know how)
    2) Download eaem.exe
    3) Run eaem.exe, install files in RTW directory.
    4) Download fixes
    5) Merge the `data` file you get as fixes in the " (your directory)..../Rome: Total War/EB/data" area
    6) Change the EB Single-Player.exe`s target line by right-clicking, selecting Properties and then replacing only the `Target` line with this:
    "(your directory).../Rome:Total War/RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
    7) Make sure your rometw-alx.exe is where it`s supposed to be, and double-click the EB Single-Player to play :)

    The engine modification and the full modification (called EAEM) are separate things, they are not to be executed in conjunction to each other.

    PS: I agree with you, the instructions and description concerning this mod is sadly lacking; there is practically no information on how much they had modified EB vanilla and the instructions are not that straightforward. Keep in mind, however, that many of the top EB contributors originate from areas in Europe where they would have a weaker command of English than others, making it difficult to explain their modifications properly.

  14. #1814
    Member Member lionhard's Avatar
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    Default Re: ALEXANDER EB

    Why doesnt somebody seriously rewrite a new topic just for using the alex engine with EB? i installed Alex with EB over a year ago and i got stuck installing it as did everyone else. OH and look everyone is still having trouble reading the piss poor instructions on how to install it. Do the mod a favour and some 1 rewrite instructions FFS!
    From Olaf the Great


    "Fight for your country -- that is the best, the only omen! ..." - Hector

  15. #1815

    Default Re: ALEXANDER EB

    Quote Originally Posted by lionhard View Post
    Why doesnt somebody seriously rewrite a new topic just for using the alex engine with EB? i installed Alex with EB over a year ago and i got stuck installing it as did everyone else. OH and look everyone is still having trouble reading the piss poor instructions on how to install it. Do the mod a favour and some 1 rewrite instructions FFS!
    LOL I will write something up (and make an instructional video) when I find time. I may or may not have time sometimes on or after Tuesday of this week. I've installed the Alex engine mod for EB (as well as EAEM) and every time I have been successful. When I've had problems I've sorted them out. I spent a few posts here some while back, pages in the 40s or 50s, can't remember. People constantly have problems but it should not be so difficult. I'll keep you all updated if and when I make my instructionals.
    EB Online Founder | Website
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  16. #1816
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    its really all in the main page already:

    quote:
    ''In details:

    1. Install Rome Total War + 1,3 and 1,5 patches.
    2. Install Alexander expansion or extract the Alx.exe file only into your RTW folder.
    3. Install EB 11 and EB 12.
    4. EB fixes.

    a) To play EB with only improved engine you need use
    5. ALX engine files.

    b) If you want to play full modification you need to use
    5. EAEM files.
    5a. EAEM fixes.

    6. Change the target line of EB.exe single player.

    24062008

    Here's are fully updated alex.exe ENGINE mod files that work with TrivialScript

    NOTE2: THESE FILES ARE FOR ''ENGINE'' USE ONLY
    THEY ARE NOT A PART OF THE EXTENDED EB ALEXANDER MOD
    USE THEM ONLY TO PLAY VANILLA EB WITH ALX.exe

    EB 12

    http://www.zshare.net/download/51697518abdc7e31/''

    how more simple can you put this? Or players dont read the thread maybe?
    Last edited by Maksimus; 03-15-2010 at 00:24.
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #1817

    Default Re: ALEXANDER EB

    LOL Maks, I would agree but that's coming from people who have installed it just fine. Not everyone understands something the same way as others, so a different approach always helps! =] (woops emoticon)
    EB Online Founder | Website
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  18. #1818
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i gues i am missing the point then o.o
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #1819
    Member Member lionhard's Avatar
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    Default Re: ALEXANDER EB

    Maybe a full sophisticated write up of how to install the 2 different mods you propose, rather than short descriptions, dont get me wrong im ok with it now, but im only going off the fact that everytime i look at the Alex EB thread some 1 is always struggeling to install it. To a casual modder it is def easier but as i can say my self i struggled when first installing it :S
    From Olaf the Great


    "Fight for your country -- that is the best, the only omen! ..." - Hector

  20. #1820
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    first time i got internet up I have been playing RTW for 2 years already. then i got too se mods for the 1st time. Even tho I modded my RTW I had no idea how to install any mod untill i spent some more times at the forums, and learend what means what in a sence that will help me understand mods.
    If anyone wanna make more simple guied pls post here ill add on main pate.

    Only easier thing would be if I would have just made installer with full RTW and Alex there already but moddes- and that illegal.
    Last edited by Maksimus; 03-26-2010 at 17:30.
    “Give me a place to stand and with a lever I will move the whole world.”

  21. #1821
    Member Member Secundus's Avatar
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    Default Re: ALEXANDER EB

    Hey there!

    I installed your sub-mod according to the instructions you and the people on the forum here gave and still have a problem to run a campaign.

    Here´s what I did:
    Installed...
    ...R:TW (ver 1.5)
    ...R:TW Alex
    ...EB 1.1 + 1.2 patch + 1.2 fixes
    ...EAEM files
    and changed the link to run the game.

    It starts properly but when I try to start a single player game a box appears with the message:"please select an item from the list."
    Don´t know what I should have done wrong so I would be glad if you guys could help me out.

    Thanks in advance
    Sec
    Last edited by Secundus; 04-03-2010 at 17:33.
    How should I know what I think before I haven´t heard what I said?

  22. #1822
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    its the Alx.exe problem, make sure your ALEXANDER expansion starts. Erm if its original it should not be a prob XD
    “Give me a place to stand and with a lever I will move the whole world.”

  23. #1823
    Member Member Secundus's Avatar
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    Default Re: ALEXANDER EB

    It is an original game and yes, the Alexander expansion starts. So, how do I fix the problem and why doesn´t it work now?
    Thanks anyway and in advance again. ;)
    How should I know what I think before I haven´t heard what I said?

  24. #1824
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Check your target line and make sure your Alexander Single Campaign can start. If it still say *chose item from the list* than exe is not the right one
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #1825
    Member Member Secundus's Avatar
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    Default Re: ALEXANDER EB

    The Alexander Expansion still works without problems. But if I start EB with EAEM I can´t start a campaign because the message still appears (please select an item from the list). If it´s not
    the ALX.exe, which one is it instead?

    This is what the target line in the EB.exe looks like by now: "C:\Programme\The Creative Assembly\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander"
    Should I modify the target line of the ALX.exe as well?
    How should I know what I think before I haven´t heard what I said?

  26. #1826

    Default Re: ALEXANDER EB

    I have solved the conflicts problems with Historic Battles and AlexEB.

    It seems that the Historic battles was not updated to AlexEb. So, I have corrected the path to correspond to the right units.

    "roman infantry first legionary cohort i" change to "roman infantry legionary first cohort i"

    "roman infantry first legionary cohort ii" change to "roman infantry legionary first cohort i"
    ( I have not find any cohort ii in AlexEb export_descr_units.txt )

    "hellenistic infantry hysteroi pezhetairoi" change to "ALXEB hellenistic infantry hysteroi pezhetairoi"

    "hellenistic cavalry tarentinoi merc" change to "hellenistic cavalry tarentinoi"
    ( I have not find any tarentinoi merc in AlexEb export_descr_units.txt )

    "eastern infantry indian spearman" change to "ALXEB eastern infantry indian spearmen"

    You have to make the corrections in the following different historical battles :
    Nile, Gergovia, Bibracte, Chaeronea, Jhelum River, Tigranocerta, Pydna, Panion, Idistaviso




    "00:11"

    I notice a new problem with the panion Battle:

    error to find texture
    eb/data/models_unit/textures/ebunit_spw&aymar_hellenistic_cavalry_tarentinoi_epirus.tga

    So I rename a tarentinoi texture but nothing to do. Always the same message.

    I can't find the solution. Is anyone could help me ? Thank you.



    ..

    Igne Natura Renovatur Integra

  27. #1827
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @Jochem
    Possibly EB team updated soemthing did you overwrite EAEM files with EB files ??? if so try overwire it back with eaem files again. If not I really cant help you.

    @Secundus
    Its exe problem I am sure, can zou give me a screen shot of Alexander Campaing started?
    “Give me a place to stand and with a lever I will move the whole world.”

  28. #1828
    Member Member Secundus's Avatar
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    Default Re: ALEXANDER EB

    Soooo....
    I just....gave up now. Maybe I´ll try to run mods again when they´re easy to install and stable. I´m just tired to try to even get a game working.

    Anyway, thanks for your help guys. We´ll maybe meet again here.
    How should I know what I think before I haven´t heard what I said?

  29. #1829
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    You have *exe issue's, if you can run the Alexander Campaign EAEM or EB is no problem
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #1830
    Member Member Igor.twin's Avatar
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    Default Re: ALEXANDER EB

    Hello guys. I installed everything wright to play EB on only Alex.exe, but i just wonder when i look for NO CD alex.exe, some of theme have file "descr_model_battle" and i read somewhere that i must "copy paste" that file too if i want that ewerything work proper. Is that true, what that file do?

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