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Thread: ALEXANDER EB

  1. #1831
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    basicly just re read the main page everything is in installer files :(

    Quote Originally Posted by Jochem View Post
    I have solved the conflicts problems with Historic Battles and AlexEB.

    It seems that the Historic battles was not updated to AlexEb. So, I have corrected the path to correspond to the right units.

    "roman infantry first legionary cohort i" change to "roman infantry legionary first cohort i"

    "roman infantry first legionary cohort ii" change to "roman infantry legionary first cohort i"
    ( I have not find any cohort ii in AlexEb export_descr_units.txt )

    "hellenistic infantry hysteroi pezhetairoi" change to "ALXEB hellenistic infantry hysteroi pezhetairoi"

    "hellenistic cavalry tarentinoi merc" change to "hellenistic cavalry tarentinoi"
    ( I have not find any tarentinoi merc in AlexEb export_descr_units.txt )

    "eastern infantry indian spearman" change to "ALXEB eastern infantry indian spearmen"

    You have to make the corrections in the following different historical battles :
    Nile, Gergovia, Bibracte, Chaeronea, Jhelum River, Tigranocerta, Pydna, Panion, Idistaviso




    "00:11"

    I notice a new problem with the panion Battle:

    error to find texture
    eb/data/models_unit/textures/ebunit_spw&aymar_hellenistic_cavalry_tarentinoi_epirus.tga

    So I rename a tarentinoi texture but nothing to do. Always the same message.

    I can't find the solution. Is anyone could help me ? Thank you.



    ..

    can you update your files here please??? I will add them to next expansion :)


    anyone know if RS came out yet?
    Last edited by Ludens; 05-02-2010 at 10:06. Reason: merged posts
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #1832

    Default Re: ALEXANDER EB

    24062008

    Here's are fully updated alex.exe ENGINE mod files that work with TrivialScript

    NOTE2: THESE FILES ARE FOR ''ENGINE'' USE ONLY
    THEY ARE NOT A PART OF THE EXTENDED EB ALEXANDER MOD
    USE THEM ONLY TO PLAY VANILLA EB WITH ALX.exe

    EB 12

    http://www.zshare.net/download/51697518abdc7e31/
    the link doesn't work. can anybody say where I can find these files elsewhere?

  3. #1833
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i will upload it in few days
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #1834

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    i will upload it in few days
    thanks very much :)

  5. #1835

    Default Re: ALEXANDER EB

    It's already working...thanks anyway

  6. #1836
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    soon new update to come.

    few EDU balances, removing mines from lands with no resources, some fixes and so on.

    :)
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #1837

    Default Re: ALEXANDER EB

    hey everyone

    long time lurker and EB fan posting for help with this mod. the reason? HOLY COW THIS IS A GOOD MOD. EB on steroids.

    bug problems to be posted here???
    I have a freeze when I am trying to load a battle, the screen fails and it says

    Destroying a TEXTURE that was already destroyed break_texture=1047359412

    apologies if i break a few rules about bug posting for this mod. i do not know the etiquette for posting on this forum.

    RZ

  8. #1838
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi ty for nice words :D

    I am sorry but I dont know the bug issue try reinstall mod or name the specific thing or texture i can work on ty :D
    “Give me a place to stand and with a lever I will move the whole world.”

  9. #1839

    Default Re: ALEXANDER EB

    yes, i was about to post up my savegame file but.... reinstalled EB and forgot... rtard indeed.

    reason for reinstalling though was CTD when i tried to run minimod pack 3.1 for alex.exe. apparently it was compatible. not for me. any input?

    edit: occurred to me that it will probably only work with the engine only mod and not the eaem.exe mod. shame.
    Last edited by Robertus Zimmermanus; 05-19-2010 at 23:49.

  10. #1840
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    I also get this error "Destroying a TEXTURE that was already destroyed break_texture=1047359412".....Though not all the time....only sometimes occasionally....& yes I have only installed EAEM on a fresh install of EB....The only extra thing that i added is force diplomacy minimod....& there's 1 more minor bug...
    Sometimes enemies armies get stuck near their cities with no moves & they don't move at all in their respective turns....Why does this happen ????

    & this is not a game flaw but sort of slight prob.... As u start with a big army & huge corrupt cities, your treasury goes for a toss & within the 1st few turns it becomes -ve....had 2 resort 2 add money cheat just 2 keep my finances solvent until u capture a couple of enemy cities.......

    Well these are the only flaws in this otherwise insanely cool mod.....Keep up the good work.....Thank you !!!!!

  11. #1841
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    sorry guys but non of the 2 minimod's you use are compatible with Eaem, I cant help you

    edit: eaem has much more features that overcover the minimod ones tho.
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #1842

    Default Re: ALEXANDER EB

    if i be so bold imperator can we have an eaem.exe faq page, if one doesn't already exist. saves us all trolling around 60+ pages of questions. i am indeed noticing many changes that takes a while to figure out. atm i cannot figure out why i can't upgrade capua to large/huge city (i have a feeling it is similar to RTR where a great big forum needs to be built)

    to get faq further started, why do i start campaign with net loss of 25k credit? balancing?
    areas of unit recruitments????
    etc etc
    EDIT (addition): the first page step-by-step startup, something about changing export_descr_character_traits.txt and inserting something about immortality. what is that? effects when added/not added?? is it essential?? the purpose and effects are not clear.


    obv the game is designed to flow slowly over time, which has its ups and downs, good and bad aspects. it is good that changes don't make themselves apparent so swiftly yet it takes a llooooooong time to experiment with it's nuances.
    Last edited by Robertus Zimmermanus; 05-20-2010 at 12:25.

  13. #1843
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Maksimus View Post

    Ok, I am just now making a coffe break.. And I must say I am amaized!!!
    And not just about AI! I am so amaized with my EB 1 stability and fast-fllow!

    The campaign and battle game run MUCH, MUCH faster! they are stable.. I could svear that my vanilla RTW witho no patches runs just a bit sllower than this! Realy.. I had no CTDs at all by now and I play on VH and fight couple of battles per turn -- like, In my EB 1 based on RTW.exe I had to have atleast 1 CTD after some battle.. but it seems that ALEX.exe is moch mouch better then we all think!

    Let's say.. I never played Alex vanilla, but I am sure that 90% of people here did not.. so they could not know what Alex is - it is many times better that RTW and Bi.. the stability and preformance....

    For example... I have A high-end system ..Cor2Duo.. ASus8800gst 2 gigs of Geil ultar ram on 800- so I PLAY ON MAX settings all the time... AND you know what! - The first time I had NO STUDS or --sloows at all are now with Alex.exe
    Belive me..I palyed just today with my Rtw.exe and nothing changed on my PC since!

    AND ABOUT DIPLOMACY! I belive that a good sign is - I took Pella and Demetrias in my first turn! You know .. with elephant on VH.. so then in my next turn I send a diplomat in
    Corintos to ask Ceasfire, Trade Rights, saying I will attack and I ask for 5000 minaiI! AND THEY SAID YES! - I think that is very good, in EB 1 based on RTW you could never get that aggrement even if they have only one city left!
    That is definetly better Diplomacy! ANd AGonatas sailed somwere!

    must go now.. I am besidging Athens in 272 .. will be in touch
    uhh, why do you write with blue fonts?
    it makes me dizzy.

    BTW, Alex is worth for a try,
    looks good
    x2


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  14. #1844
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    there are no summed up list of changes, unfortunately i would not even remember every single thing i did, but ya - only capitols and some big cities (that would be big in the future) can go large and huge.

    about 1st page, its noted that its manually changes, you wont believe just how many new mods came out after Alx EB, literaly, everyone that wants to work with Alx.exe comes to read my posts here or on TWC so they could implement the exe in there mod.
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #1845
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    well final edition is comming out during summer

    “Give me a place to stand and with a lever I will move the whole world.”

  16. #1846

    Default Re: ALEXANDER EB

    Maks this 'final' edition will be the final version of EAEM, right? The engine-only mod will remain unchanged, correct? Just making sure, cause I use your engine for online gameplay on my server (don't worry, I have you credited).
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  17. #1847
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hihi, yes its Eaem tweaks, engine stays the same open for others to mod etc etc.

    there were some balance issues.. mines.. ya mines made a mess. I havent double checked mines and resources very well in the past. Final outcome was that regions can have mines, and pretty big ones as well, but they dont all have resources. Mines made hard disbalance on strategic planning ground, where player would invest alot of money and army, effort, won heroic battles, and then ends up with a settlement that has big mine but no resource and therefor the money he invested wont come back.

    some army balance issues as well etc.
    “Give me a place to stand and with a lever I will move the whole world.”

  18. #1848
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    sorry guys but non of the 2 minimod's you use are compatible with Eaem, I cant help you

    edit: eaem has much more features that overcover the minimod ones tho.
    May i know how u overcover the force diplomacy minimod & the other 1 stated by the previous user ????
    I m really happy that a new version of Alex EB is comming........May i put a suggestion...
    1)- Pls try 2 correct the lack of mobility of army & the loading screen CTD issue...(I used 2 get these even when i didn't put force diplomacy)..
    2)- If u can than try 2 implement the minimods available here for alex.exe such as Phalanx Mod, City Mod, Spoils of Victory etc.

    Thats it thanks for ur efforts .....Here's a ballon for ur hardwork & commitment 2 the project....................

  19. #1849
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    only thing Eaem will not have force diplomacy mod in, as i have decided to my sole discretion. Players tend to abuse it constantly during the play.
    Spoils of Victory are included in Eaem.
    As for all other minimods you have mentioned that include EDU and Maps, i have to say not only that 'such kind of changes are included' but they are much more advanced and developed, especialy EDU changes etc
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #1850
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    only thing Eaem will not have force diplomacy mod in, as i have decided to my sole discretion. Players tend to abuse it constantly during the play.
    I never misuse Force Diplomacy 'cause that would spoil the game...I instead use it for getting Trade Rights & Map Information in return of Map Information but the stubborn AI doesn't wish 2 negotiate....Do fix this minor issue & not include force diplomacy.....That'll be fine.....

    By the way, will the new version of EAEM be save game compatible with previous one ???????

    edit: And, will the descr_strat of previous EAEM be compatible ?????? I found in my macedonian campaign that the Rhodian FM of KH starts in the city of Sparta while Spartan FM of KH starts in Rhodes....I also modified my descr_strat & removed elite units from rebel armies such as Hetairoi....& removed the heavy cavalry from KH which they should never have......
    Last edited by Darth Revan; 05-26-2010 at 14:51. Reason: Forgot something

  21. #1851

    Default Re: ALEXANDER EB

    Quote Originally Posted by Darth Revan View Post
    edit: And, will the descr_strat of previous EAEM be compatible ?????? I found in my macedonian campaign that the Rhodian FM of KH starts in the city of Sparta while Spartan FM of KH starts in Rhodes....I also modified my descr_strat & removed elite units from rebel armies such as Hetairoi....& removed the heavy cavalry from KH which they should never have......
    What about Greek Noble Cavalry? They are heavy historical cavalry. Not fielded in many numbers, but still heavy and existent.
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  22. #1852
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    eaem should be save game compatible but with the new start setup that will come out i would suggest new game.

    Hmmm.. i will give you my take on how much historic Eaem is, shortly, its much more historic than Vanilla EB and + it adds much more game fun balance.
    Why?
    Few examples are; EB devs deliberately (i think that they have votes when they make some strategic changes or something) making settlements under developed so that the player would have more fun building etc (which is not historical). Also, they have deliberately underpowered much of Lationo-Hellenic units and their Cavalry + Elephants (which is not historic and i have had that proven by real horsemen and facts), and have seriously overpowered much of Germano-Celtic factions units such as infantry and slingers. Dacians are represented as underdeveloped in infrastructure as the Celts (where as they were much more advanced and had paved roads, stones walls, buildings, and great palaces etc).

    And to the point of KH and their units hmmm, at that time the Successor units and armies were literally passing from king to king when they felt there will be victory, alot of Antigonos army simply just passed to Pyrr, and alot of Greeks from abroad were fighting as mercenaries and in macedon style, cavalry nobles that were from other parts of todays greece or Asia Minor also did fight for different sides.
    Note here that KH faction neve really had existed, so you are actually having much deeper game experience realising how mixed it was, ......... army of Pyrr joined other armies after his death, and so did the units from italy he brought over with him. Something like Celts that were on Egypt side :)
    “Give me a place to stand and with a lever I will move the whole world.”

  23. #1853
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by vartan View Post
    What about Greek Noble Cavalry? They are heavy historical cavalry. Not fielded in many numbers, but still heavy and existent.
    Nope, I never removed the original Greek Heavy Cavalry from the KH lineup.....I just removed the Hetairoi from their lineup & also from the rebel states of Pergammnon & so on......I made Hetairoi an exclusive of Macedon, AS & Potolemoi......But as Maksimus says, maybe KH did field Hetairoi....but then again i m no historian...I primarily did it for balancing the armies.....I recomend that we make KH heavy cavalry comparable 2 other heavy cavalry's instead of giving them Hetairoi...Another issue with the cavalry is that in one of the battles, i was battling Epeiros & my Generals Bodyguard (macedon) flanked their hevy cavalry & attacked them...initially, they were dying like flies but after sometime my cavalry started to die very fast & i had to retreat...even though at the begining i had 88 Hetairoi & they had 55 or something...

  24. #1854
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    also its not so popular in vanilla eb but the truth is most Hellenic armies in Greece and italy had elephants :(
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #1855

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    also its not so popular in vanilla eb but the truth is most Hellenic armies in Greece and italy had elephants :(
    Dragons too, right?...Maksimus you do great work, but I don't understand the outrageous statements.
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  26. #1856
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    eaem should be save game compatible but with the new start setup that will come out i would suggest new game.

    Hmmm.. i will give you my take on how much historic Eaem is, shortly, its much more historic than Vanilla EB and + it adds much more game fun balance.
    Why?
    Few examples are; EB devs deliberately (i think that they have votes when they make some strategic changes or something) making settlements under developed so that the player would have more fun building etc (which is not historical).
    but then there's the issue of your faction loosing its entire money in the first 6 turns or so.....thats why the EB team made it ahistorical....History should be mantained but not at the cost of gameplay.....& pls people pls don't fight at history 'cause at the core it is a game....its nigh-impossible to achieve total perfection as of today's technology......

  27. #1857
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @Vartan
    Wait you say they didnt? I have books that made me think they have, so but.. they not online here is what I manage to dig from that still saying elephants were rare but were in armies.
    And Caesar had Elephants as well.
    You didnt know about this?

    Many books i have arent from online but one is I think.
    A dictionary of military history and the art of war By André Corvisier; Its clearly said no Hellenic army after Alexander and until Roman invasion
    that was decent vent to war with no elephants.

    Also. The first European to acquire elephants was Alexander, after Persian war and later after subduing Porus and the power of the Indians; after his death others of the kings got them but Antigonus more than any; Pyrrhus captured his beasts in the battle with Demetrius. When on this occasion they came in sight the Romans were seized with panic, and did not believe they were animals. For although the use of ivory in arts and crafts all men obviously have known from of old, the actual beasts, before the Macedonians crossed into Asia, nobody had seen at all except the Indians themselves, the Libyans, and their neighbours.

    By the time Alexander reached the borders of India five years later, he had a substantial number of elephants under his own command. When it came to defeating Porus, who ruled in the Punjab region of modern day Pakistan, Alexander found himself facing a considerable force of between 85 and 100 war elephants[9][10] at the Battle of the Hydaspes River. Preferring stealth and mobility to sheer force, Alexander manoeuvered and engaged with just his infantry and cavalry, ultimately defeating Porus' forces, including his elephant corps, albeit at some cost. Looking further east again, however, Alexander could see that the kings of the Nanda Empire and Gangaridai could deploy as between 3,000 and 6,000 war elephants. Such a force was many times larger than the number employed by the Persians and Greeks, which discouraged Alexander's small band of men and effectively halted their advance into India.[11] On his return, Alexander established a force of elephants to guard his palace at Babylon, and created the post of elephantarch to lead his elephant units.[12]
    http://en.wikipedia.org/wiki/War_elephant

    Here is list of elephants i shortly found on web of their use in battle which I think is too small
    http://en.wikipedia.org/wiki/List_of..._war_elephants
    http://www.clickfire.com/military-us...-roman-period/
    future reading - http://www.ne.jp/asahi/luke/ueda-sarson/Al-Ele.html

    Even Caesar had Elephants.

    **Polyaenus records that “Caesar had one large elephant, which was equipped with armor and carried archers and slingers in its tower. When this unknown creature entered the river, the Britons and their horses fled and the Roman army crossed over (VIII, 23.5).” In this case the elephant was the sole reason for the advance. Clearly, the elephant had the ability to provoke fear in the enemy even if in reality the beast was an unpredictable weapon. Hannibal knew of this psychological effect as Pliny relates an account which declares that “Hannibal pitted a Roman prisoner against an elephant, and this man, having secured a promise of his freedom if he killed the animal, met it single-handed in the arena and much to the chagrin of the Carthaginians dispatched it. Hannibal realized that reports of this encounter would bring the animals into contempt, so he sent horsemen to kill the man as he was departing (VIII, I.16).” Obviously Hannibal was trying to protect the gruesome reputation of his living weapons.**


    @Darth Revan
    no game can pefect it >D
    “Give me a place to stand and with a lever I will move the whole world.”

  28. #1858

    Default Re: ALEXANDER EB

    Quick. Tell the EB team now, so that EB 2 will be the historical mod we've all been waiting for and not 300-style!...
    EB Online Founder | Website
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  29. #1859
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    huh? why would I bug them with anything, they dont really listen to anyone, i will just make my own mod. I did made EB based mod because i liked the map and factions as well as very nice text.
    Eaem finished in UK PC magazin after all, so not so bad.
    Tho, RomaS just could be the next big modification I remake if i get time.
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #1860

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    huh? why would I bug them with anything, they dont really listen to anyone, i will just make my own mod. I did made EB based mod because i liked the map and factions as well as very nice text.
    Eaem finished in UK PC magazin after all, so not so bad.
    Tho, RomaS just could be the next big modification I remake if i get time.
    Not entirely true. If the development team didn't listen to the players, the mod wouldn't be what it is today.
    EB Online Founder | Website
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