Results 1 to 21 of 21

Thread: Cities Indefensible?

  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Cities Indefensible?

    I just attacked a Spanish city which had a couple of units of Dismounted Feudal Knights, Crossbow Militia, and a General. Meanwhile, I had a full stack army mostly consisting of Italian Spear Militia and Pavise Crossbow Militia. I had 2 Rams, 2 Siege Towers, and 2 sets of ladders.

    When the battle started, my towers were flaming after about ten seconds. The units with the ladders were slaughtered and hardly made a casualty, and both rams were wrecked before they reached the gate. I played until 40% of my army was dead, then quit.

    I've heard people here claim that cities are impossible to defend. While they are maybe not quite as strong as castles, they are still a nightmare to attack if they have a few infantry units to defend the walls.
    At the end of the day politics is just trash compared to the Gospel.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Cities Indefensible?

    I think you could/should have won this battle even with your siege equipment wrecked, if you had spread out your units more at the start.

    Any unit can defend a wall efficiently against ladders, provided their stats/animations are not horrendously lower than that of the attacker. Castle or City walls are the same in that respect. Cities are easier to assault because they tend to only have one ring of walls and are larger and square, allowing more points of attack.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
    Join Date
    May 2007
    Posts
    3,701

    Default Re: Cities Indefensible?

    You just (probably) had the wrong idea about attacking. It's not about overwhelming the defenses the AI puts in front of you, it's about out manuevering them. Put a ram at two different gates, with towers to soak fire to either side of primary ram's line. Your ladder teams can run faster than he can move men on the walls, so run them to an undefended sector and scale up. Once they're in the city don't fight on the walls with them, the defender has an advantage there, go to the street and get an undefended gate open, through which your cavalry can enter the city.

    Once you've got enough holes in the walls or troops in the city the AI will attempt to retreat to the square. Pursue his units as hard as you can, but don't fight in the square. Use cavalry to eliminate his ranged support, then use your own ranged units to force his men to sally out of the square. Once they're out cut them off and cut them down. Siege over.


  4. #4
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: Cities Indefensible?

    It just seemed a little cheap to run to all the undefended points, but considering the HUGE bonuses their units get on the walls I may just do that in future.
    At the end of the day politics is just trash compared to the Gospel.

  5. #5
    Freedom Fighters Clan LadyAnn's Avatar
    Join Date
    Nov 2002
    Location
    Somewhere unexpected
    Posts
    1,310

    Default Re: Cities Indefensible?

    It is "cheaper" to starve them to submission :D

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Cities Indefensible?

    Quote Originally Posted by Caledonian Rhyfelwyr
    It just seemed a little cheap to run to all the undefended points, but considering the HUGE bonuses their units get on the walls I may just do that in future.
    I see, so you were trying to play like the AI does?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7

    Default Re: Cities Indefensible?

    As other posters have mentioned, flanking is the way, but heres a few tricks if you fight with small armies:

    Onel trick for early era sieges is to run your general in first and charge him up and down the enemy wall outside to draw enemy fire away from your rams. I use this early game when siegeing with understrength armies. As the defenders are city militia bows/xbows they will have a hard time hitting a general charging across their line of fire..

    Alternatively, as you had a lot of troops in your example, marching some cannon fodder in front of the rams usually draws enough fire to get the ram to the gate.

  8. #8

    Default Re: Cities Indefensible?

    I ALWAYS use two rams on the front gate. One walks straight to the gate but doesn't actually attack it until they are real close. The other unit walks foward and to the side of the main unit to soak up arrow fire. In case the main ram gets set afire, the secondary unit can take over.

  9. #9
    king of my kingdom Member DVX BELLORVM's Avatar
    Join Date
    Aug 2005
    Location
    On the battlefields across known world
    Posts
    337

    Default Re: Cities Indefensible?

    Quote Originally Posted by Caledonian Rhyfelwyr
    I just attacked a Spanish city which had a couple of units of Dismounted Feudal Knights, Crossbow Militia, and a General. Meanwhile, I had a full stack army mostly consisting of Italian Spear Militia and Pavise Crossbow Militia. I had 2 Rams, 2 Siege Towers, and 2 sets of ladders.
    you could take the city with minimal casualties. Instead of building rams, you should have built 4-5 siege towers and 4-5 ladders and spread them all around the walls. That way you would certainly found undefended parts of the wall, and concentrate your attack there.

    Once your forces are on the walls, AI usually falls back to the square. I always have an archers with ladders ready to rush to the walls and shoot them while running to the square. If you captured the gates, you can also rush your cavalry against them.

    In the next phase, send your archers (xbows in your case) to attack units on the square to lure them from the square. Since you outnumber the enemy, you can do this from multiple directions.

    As already mentioned, avoid fighting on the walls and on the square, especially with militia against knights as they will get slaughtered.

    If you must use rams, take at least 3-4, and send them to the gates all at once, not one by one. Some of them will be destroyed, but one will surely reach the gates. Although I consider use of rams against heavily defended gates to be rather foolish

  10. #10
    Merkismathr of Birka Member PseRamesses's Avatar
    Join Date
    Nov 2003
    Location
    Birka town in Svitjod. Realm of the Rus and the midnight sun.
    Posts
    1,939

    Default Re: Cities Indefensible?

    One thing I found very useful during assaults with few troops is waves and outflanking on the walls. Lets say you have 6 infantry of any kind. Build 6 ladders and line them up as follows.
    1____2__3_4__5____ 6

    1 and 6 is placed as far out on your flanks as you can place them. Move 1 or 6 towards the wall, not both, wait some 10 secs then move the other. When the first hits the wall the defender will counter. Now move the rest to counter the AI´s move. This way you´ll always outflank and encircle the enemy on the walls.

    With this "method" you can surround any enemy unit on the wall with 1-2, 2-3, 3-4, 4-5, 5-6 and thoose that isn´t needed for this task will secure towers/ gates or move towards the centre. Good luck.
    Last edited by PseRamesses; 11-18-2007 at 12:35.

  11. #11
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Cities Indefensible?

    yo, I was having some problems taking large numbers of casualties when assaulting settlements so I started this thread. I found some of the replies extremely helpful and now I'm capturing settlements no problem with 1/3 of the enemy casualties or even less...

    https://forums.totalwar.org/vb/showthread.php?t=88794
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  12. #12
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default Re: Cities Indefensible?

    Actually all you need is one ballista (ofc better arty will do too ) to knock in the main gate. Once the gate is open the AI usually retreats to the city square as the others said.
    If you do not have arty build two rams. Set them against two different gates, put your main army with one of them and a smallish force with the other. Very likely that the AI wont guard both gates. Also, I never had rams burnt in city siege. The trick is to use some cheap units (I use peasant archers mostly, as they can fire back ) as cannon fodder to cover the ram. AI is silly enought to fire on the peasant archers with its archers/xbows. Though towers usually still target the ram, but city towers are not strong enough. Fortress or citadel towers expected to burn one ram before I reach the gate but the second one usually succeeds.
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  13. #13
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: Cities Indefensible?

    Thanks for that link phonicsmonkey, very useful.
    At the end of the day politics is just trash compared to the Gospel.

  14. #14
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Cities Indefensible?

    The only problem is, I've gotten so darned efficient at it that it's become extremely boring - there's only so many times you can get pleasure out of lurking near the gates behind a wall of spearmen on guard mode and peppering anything that comes near with bolts of pointy death.

    So now I mostly just wait it out rather than fighting siege battles or auto-calc'ing (which seems unfair)
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  15. #15

    Arrow Re: Cities Indefensible?

    Quote Originally Posted by phonicsmonkey
    So now I mostly just wait it out rather than fighting siege battles or auto-calc'ing (which seems unfair)
    Indeed, it's a bit unfair but you know what? I auto-calc a lot of sieges to save time, because usually they just have a couple of units in there and it's just not worth it to me to load the battle for a boring and certain victory. Siege attacks are only fun if you're facing fully garrisoned cities or castles.
    Ignoranti, quem portum petat, nullus suus ventus est. -Seneca, Epistulae Morales, VIII, 71, 3

  16. #16
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Cities Indefensible?

    Quote Originally Posted by ReiseReise
    I ALWAYS use two rams on the front gate. One walks straight to the gate but doesn't actually attack it until they are real close. The other unit walks foward and to the side of the main unit to soak up arrow fire. In case the main ram gets set afire, the secondary unit can take over.
    Same here. Works every time, without fail. If youre assaulting a citadel you'll probably need to bring along a few extra rams for the inner walls.

    Ladders (In addtion to the rams) manned by sacrificial units are great for diverting enemy forces from the main entrance, as are siege towers. Once youve established a beachead at the gates and gotten archers onto the walls victory should be assured.

    As for the OP... i can only wish that the game was as difficult as you make out. I'd give anything for a version of the game that wasnt a total walkover from start to finish. Also I really dont understand people that quit battles if theyre losing - what's the point of the game if you win every battle? You might as well just hack the game to show the victory screen at the start and save yourself all the bother.

  17. #17
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: Cities Indefensible?

    I never quit battles unless I get annoyed with the AI (eg Mongols attack me on campaign map then camp up a hill). The reason I quit that siege was that there was no way for my units to get into the city, as once pratically all my infantry were killed all I had left were Cavalry Militia, which couldn't use the ladders - nothing to do but run down the timer.

    I actually enjoy losing battles, either because its nice to get beaten fairly by the AI (rare though that is), or because it tends to be a last man stand against some giant Mongol/Timurid/Aztec army.
    Last edited by Rhyfelwyr; 11-20-2007 at 20:00.
    At the end of the day politics is just trash compared to the Gospel.

  18. #18
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Cities Indefensible?

    Yes, funny that.

    I think we can all agree that the game isn't hard enough, but there is something perverse in our constant dance of trying to make it harder so we can lose at it, then get better at it and beat it all the time.....

    I guess it's because, although we'd like to win, we want it to be worth something....
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  19. #19
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Cities Indefensible?

    Quote Originally Posted by Caledonian Rhyfelwyr
    I never quit battles unless I get annoyed with the AI (eg Mongols attack me on campaign map then camp up a hill). The reason I quit that siege was that there was no way for my units to get into the city, as once pratically all my infantry were killed all I had left were Cavalry Militia, which couldn't use the ladders - nothing to do but run down the timer.
    Ah, apologies for my assumptions.

  20. #20
    king of my kingdom Member DVX BELLORVM's Avatar
    Join Date
    Aug 2005
    Location
    On the battlefields across known world
    Posts
    337

    Default Re: Cities Indefensible?

    Quote Originally Posted by Caledonian Rhyfelwyr
    I actually enjoy losing battles, either because its nice to get beaten fairly by the AI (rare though that is), or because it tends to be a last man stand against some giant Mongol/Timurid/Aztec army.
    Same here . Some of the most interesting and most memorable battles I fought, are the ones I lost...

  21. #21
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: Cities Indefensible?

    The AI never fails to amaze. I just defeating a Portuguese army consisting of a 5 star / 3 dread General leading a full stack of about 10 Dis Feudal Knights, 5 Pavise Crossbowmen and a few ballistas and catapults. Quite an army for th AI.

    I had pavise crossbow militia, armoured sergeants, and a newbie general, with the other half of my army various mounted knights.

    Anyway, the paved road was built at a 90 degree angle along a cliff. The only way up the cliff was on my side of the battlemap, at the end. Basically:

    Code:
        C enemy army
        C
        C 
    xbowC
    xbowC
    xbowC
    
    army
    
        C
        C
        C
        C
    So they followed the road right along the base of the cliff and lost over 50% of their troops before they charged uphill into my spearmen.

    Maybe I was being a bit cheap using that tactic, but it was fun.

    Having said that, battes like these do not happen often.
    Last edited by Rhyfelwyr; 11-22-2007 at 00:22.
    At the end of the day politics is just trash compared to the Gospel.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO