Their extended intended purpose is to hold the line, to anything that charges them. Placed right they can hold up to 3 units for a loong time, even when losing badly. The cav bonus is just there to make this pupose even more clear vs cav.Originally Posted by Heidrek
If that's a problem the you keep your arbs or archers in front of your spears from the start.Originally Posted by Heidrek
Called "how to catch horse archers and jinettes when low on archersOriginally Posted by Heidrek
. Only recommended with some morale upgrades though
As mentioned above, your archers are already in place. If the enemy harasses with cav, then the'll have to run forth and back through a hail of arrows, usually not healthy. If you charge with infantry, then you're pushed to do a melee engagement, and considering that you were threatening with overpowering archery...Originally Posted by Heidrek
Phoney attacks or retreats are treated the same way as with other inf. Either push on with the whole line or hold the line. Holes in thwe line are always bad and unsupported units are always in trouble.Originally Posted by Heidrek
Originally Posted by Heidrek
Italian infantry and Rus spearmen are roughly equal to CS (=aka heavy defensive inf), how to use Muwahid were mentioned earlier. Almughavars are funny though (modded them to see them more often). One volley and then a charge, that can be nasty enough to really do damage.Originally Posted by Heidrek
Silver armoured CS hurt by archery (you should have them at this point)?Originally Posted by Heidrek
They're only about the most resistant units to archery fire in the game. They die more from boredom than actual fire. Arbs hurts harder, but them hitting spears are about the most ineffective unit they can hit (arrow resistant large units, hitting the flanks does make a difference though). The longer range of arbs makes then quick work of the horse archers. For the flanking, you'll need a more flexible line, something that atleast in theory could form a circle during duress (shouldn't normally be needed though), or map edge abuse.
On a general note, spears needs morale upgrades to make them decent and does everything slow, even dying and that's thier advantage. Avoid getting them hitted in the back, but a flank hit should stilll take a long time to go through, even if they loose. They are there to keep the enemy bust, so that your freed units can move on the flanks.
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