Results 1 to 30 of 87

Thread: Post cataclysm mechanics

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Post cataclysm mechanics

    I have one or two additional CA proposals, but they are based on plot events that have not happened yet. Thus, I will post them after the cataclysm is over, to keep from spoiling the events.


  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Post cataclysm mechanics

    I agree with the majority of them, but there are several points that I disagree with and would cause me to vote against a CA:

    14.2: I wouldn't go as far as every player going to download the save, make a move and upload it again. It would not only spam the uploader, but also be very time consuming and lead to problems with who ahs the save when, with everyone being able to reupload it. I would suggest that it be changed to every player being able to see the save and suggest via PM to the chancellor OOCly where they want to be moved by the end of turn (and this must be within their normal movement range, rather than cataclysm expanded movement range) and the chancellor is obliged to implement it to the best of his ability even if he disagrees with it ICly or OOCly, as this is the player's priviledge.

    14.5: I believe we still have the 2 household armies rule per Duchy, so it would be 8x Duke. Also, I'd suggest a relaxing of the historical composition with us entering the late era and using smaller stacks. The AI afterall won't oblige to our rules, so if a player is only allowed a half stack and the AI happens to attack with a full stack and the player cannot retreat, it is suicide to be forced to fight the battle with 2 units of cavalry (including the BG as per rules). I'd say up to 4 cavalry including BG would be fairer, and the other regiments may be chosen at will, i.e. no limit on missile and infantry regiments, which historically were vastly abundant. I'd agree with artillery still limited to 1 piece though.

    14.7: The levy sounds interesting, but I'm not sure whether it would still be fun this late in the game. Also, it is vastly expensive in my opinion, especially if you lose certain units. It would also be difficult to keep track of which unit was part of a levy after a battle if that player had his levy and his usual half stack. Retraining to proportional experience I am not a huge fan of, given the exorbitant costs of the units ->Retrain for almost full price and get the unit reduced to 1 bronze from 3 gold? No thanks, I'd rather the chancellor retrain it normally for me.

    None of this is meant to be offensive in any way but to stimulate discussion of course.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO