We should also keep in mind that there are different skill levels when it comes to fighting. What might be an interesting battle for one person could be a hellacious rout for someone else. The goal would be to keep it interesting for everyone.
What I'm getting is that the Chancellor will still be a chief executive but there would also be a GM working with the save as well. His role would be more OOC, establishing game balance, handling rebellions and periodically throwing a surprise at the Chancellor. If the GM has some flexibility, with these new rules as guidelines rather than iron clad directives, I feel game immersion and challenge would benefit.
We must be careful not to throw so many new rules at the game that it grinds to a halt or makes the Chancellor position so complicated that few would dare to run for it.
Bookmarks