I think you are right econ, a full re-write of the rules is probably a bit much.
I like the idea of spawning several large enemy stacks every diet session, but if we really want to spread the battles around, then perhaps we should also spawn small rebel stacks in each province (or increase the natural spawn rate) this would give many lesser generals; battles to fight, a chance to exp-up their feudal levies, a chance to gain some traits.
The idea of the feudal levies is sounding more and more appealing to me although I still am doubtful. I think starting with 4 peasants is a little weak, maybe town militia and peasant archers.
My other concerns are with keeping track of everyone's wealth, the actual process of upgrading everyone, and the work/reward ratio. How much is this going to bring to the game? especially if it adds hours and hours of work to the job of chancellor?
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