View Poll Results: What is your opinion of the future for KOTRfix

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14. This poll is closed
  • Get rid of it. M2TW vanilla for the win!

    0 0%
  • Continue using and updating it!

    10 71.43%
  • Use 1.29 (or older version) and leave it as that!

    4 28.57%
  • GAH!

    0 0%
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Thread: KOTRfix Poll

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default KOTRfix Poll

    Lost track of all changes, but those are the majority for 1.29 to 1.3:
    - Fixed NightBattleCapable (I made an error with it in 1.29)
    - Fixed a wealth of trait descriptors
    - Fixed several ancillary icons to show something more suitable
    - Added more triggers for some less used traits
    - Adjusted chances of obtaining several traits
    - Made it more difficult for muslim nations to gain certain vices and virtues (for religious reasons, I guess)
    - Changed a few traits effects (for example Arse and Girls now also decrease piety somewhat at higher levels)
    - Made the Disciplinarian line of traits more available via construction of certain buildings
    - Reduced the amount of loyalty gained/lost from Content/DiscontentGeneral from 1/3/5 to 1/2/3
    - Added triggers for random_birth_turkey
    - Changed the Jihad trait line for muslim nations slightly (for arriving at crusade region)
    - Changed the way VictorVirtue is awarded (Now given when actually taking a city rather than after a siege battle with certain factors - siege battles are unreliable in that it can be siege sally too and sometimes it is not judged as siege if attacked by a reinforcing army, thus not giving points towards this trait)
    - Added more princess trait triggers and lowered some chances of previous triggers.
    - Made many changes to the way battles give command and dread/chiv traits.
    - Fixed a CA oversight regarding black_stallion ancillary
    - Fixed a few triggers for TourneyKnight and HorseRacer
    - Made nun ancillary obtainable from a successful denouncement mission rather than from building an abbey (which already gives deacon)


    Please try to cast your vote within the next 72 or so hours
    Last edited by FactionHeir; 11-27-2007 at 17:45.
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  2. #2
    Member Member Ferret's Avatar
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    Default Re: KOTRfix Poll

    I'm happy with it, although I cannot get it to work on my PC. I tried what you said a while back but the cities changed and so did the models of the generals, I think it is because I have Stainless Steel installed.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: KOTRfix Poll

    In this case you'd want to put either of the mods in a separate modding folder. PM me for more info if you need.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTRfix Poll

    I would like to know exactly what the changes were for the following:

    - Added more triggers for some less used traits
    - Adjusted chances of obtaining several traits
    - Changed a few traits effects (for example Arse and Girls now also decrease piety somewhat at higher levels)
    - Made many changes to the way battles give command and dread/chiv traits.
    - Fixed a few triggers for TourneyKnight and HorseRacer


  5. #5
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: KOTRfix Poll

    I'd like to know how 10 dread can give the epithet "The Inspiring". Otherwise, looks good
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  6. #6
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: KOTRfix Poll

    Quote Originally Posted by Warmaster Horus
    I'd like to know how 10 dread can give the epithet "The Inspiring". Otherwise, looks good
    I would be more interested in how it used to give "The Saint".


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  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: KOTRfix Poll

    Quote Originally Posted by TinCow
    I would like to know exactly what the changes were for the following:

    - Added more triggers for some less used traits
    - Adjusted chances of obtaining several traits
    - Changed a few traits effects (for example Arse and Girls now also decrease piety somewhat at higher levels)
    - Made many changes to the way battles give command and dread/chiv traits.
    - Fixed a few triggers for TourneyKnight and HorseRacer
    TourneyKnight previously was given at a very low chance when you ended your turn in a castle, similarly to HorseRacer. They can now also be gotten when you complete the related building. For TourneyKnight, the additional prereq for getting it when completing the building is no not be dreadful (as the trait gives chivalry)

    Command/dread/chiv postbattle triggers were adjusted for chance and prereqs. I could post the entire code, but it would possibly spoil the gaming fun and make players powergame their characters to gain certain traits (outside of the well known heroic victory conditions). If you really want to know the actual code for that, it would be best via PM.

    Arse and Girls decrease piety by 1-3 on the highest levels, as they go against all the religious teachings of the time. Similarly how StrongLanguage by default reduces piety.

    Triggers were added for TourneyKnight, HorseRacer, Disciplinarian, and several princess traits.

    Chances of obtaining traits. Basically all of the above are part of this. Most changes to the trait file in general is to adjust chances of obtaining a given trait given a condition. The largest chance change was probably for some heroic victory conditions (realized an error where some clear victories gave more points than a heroic) and that InspiringSpeaker has a lower base chance for the first level.


    Dread 10 and Inspiring: As PK said, would you rather Arnold be called "the Saint" as CA intended?
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  8. #8
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: KOTRfix Poll

    Sure. Saint Arnold, patron saint of the dreadful, and scary. Has a certain ring to it, no?
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  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTRfix Poll

    Quote Originally Posted by FactionHeir
    Command/dread/chiv postbattle triggers were adjusted for chance and prereqs. I could post the entire code, but it would possibly spoil the gaming fun and make players powergame their characters to gain certain traits (outside of the well known heroic victory conditions). If you really want to know the actual code for that, it would be best via PM.

    ...

    Chances of obtaining traits. Basically all of the above are part of this. Most changes to the trait file in general is to adjust chances of obtaining a given trait given a condition. The largest chance change was probably for some heroic victory conditions (realized an error where some clear victories gave more points than a heroic) and that InspiringSpeaker has a lower base chance for the first level.
    This is the part I really think we need to have out in the open. You are adjusting when the rest of us get chivalry, command, and dread based on your own opinion of what constitutes a proper qualification. As it stands now, I don't think anyone has difficulty becoming dreaded, chivalrous, or high in command. They simply need to commit well-known acts (occupy vs. exterminate, release vs. execute, win lots of battles) to move up or down the scale that we are all familiar with. If you are planning on changing this, you need to tell us exactly what is changing so we can vote on whether or not we agree with it.


  10. #10
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTRfix Poll

    Facionheir, I've noticed a problem with 1.29. There's trigger for 'badsiegedefender' where general has a 60% of gaining one point if he stays behind enemy walls.

    This means that a general must sally immediately upon being sieged to avoid getting 'badsiegedefender'. Since the AI rarely assauls the walls immediately, if a general chooses to wait and repel the assault the net result will often be to make him worse at defending cities.

    Players shoult not be penalized for having certain styles. This is like giving a general a building point penalty for building more siege engines.

  11. #11
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: KOTRfix Poll

    That is a tough point to be honest.
    The initial trigger was giving that trait when you lose as defender in a siege battle. Well, when you lose, you are always dead, so that didn't really do much at all.

    In an effort to implement this trait, I read through the descriptions some more and it seems to imply (i.e. from "Cowers behind walls") that this could be given for not sallying instead. Note that this is a 60% chance and that it takes 2 points to get the trait in the first place (and even then it will reduce GoodSiegeDefender before it can even give you BadSiegeDefender, i.e. needs 4 points minimum), so if you are lucky, you can wait a long time till you even pick the trait up.

    Also, if you are assaulted in your settlement and win (which against the AI tends to be terribly easy) you get a 100% chance for GoodSiegeDefender which has a threshold of only 1 and will immediately cancel a point of BadSiegeDefender.
    See it as a balance for giving GoodSiegeDefender only if you don't wait too long for the AI to attack you.

    In 1.3, there was a slight change to the trigger that it only applies to characters that are at least "Brave".
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  12. #12
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTRfix Poll

    Well, how about getting two points of goodsiegedefender for a successful siege? I just don't like a net gain of one point in badsiegedefender because of waiting for the enemy.

  13. #13
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: KOTRfix Poll

    The problem with giving two points of GoodSiegeDefender is that if you are attacked immediately and win, you get 2 points rather than one. The current script system is very limited in terms of what you can and cannot do. I found the above the best balance that could be struck without leaving traits out completely.

    Besides, the AI always attacks you within 2 turns (i.e. you ending turn twice) of starting a siege if it isn't completely outnumbered unless it is a cavalry only force, so you normally (i.e. in most cases) won't even get 1 point of BadSiegeDefender if you wait that long and will still get the point of GoodSiegeDefender if you win the battle, giving you a net of +1.

    See it this way: What would your fellow soldiers and citizens think if you had a decent force within the walls and communication to the outside world but refused to sally forth and instead wait and let them starve to death or be killed by disease? They certainly would not think as highly of you, thus reducing your command rating ever so slightly when defending against a siege (i.e. lower morale).
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  14. #14
    Senior Member Senior Member econ21's Avatar
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    Default Re: KOTRfix Poll

    There's a 2/3 majority to update the game, so let's do that.

    I'm closing this thread as I think it is the only way I can close the poll. Discussion can continue in the OOC thread.

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