BattleChivalry is a lot easier to get now and BattleDread a bit tougher in balance. I played with the pre-reqs somewhat and also made special cases for siege scenarios, so thsoe won't be pure Dread traps. As many of you also know, you need to have 2 points in either trait to be set on that path and can still change if you only have 1 point. In vanilla, the first point sets the path.
This of course also leads to battles where post battle you get some 3-4 messages each saying gained battledread, lost battledread, gained battlechiv, lost battlechiv or so.
IndecisiveAttacker: Yes, it has been a problem in the past (ask Dutch_Guy). What I have told econ and TC about when they used to run the game, was to not attack and withdraw prebattle or if they do so, at least not save afterwards. I think they have kept to it, since there has not been a battle (I have been involved in anyway) where my character was already placed right next to the enemy stack.
In general, its good practice for a chancellor/GM to not place players next to the stack they are to attack but have them make that move, thus making sure they don't pick up IndecisiveAttacker out of nowhere. Still, its a lot tougher to get in KOTRfix than in vanilla, which is good I think. This particular trait is for SP mainly anyway so people have some penalty if they attack just to check the enemy composition and then send in reinforcements or withdraw completely.
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