Quote Originally Posted by FactionHeir
Command/dread/chiv postbattle triggers were adjusted for chance and prereqs. I could post the entire code, but it would possibly spoil the gaming fun and make players powergame their characters to gain certain traits (outside of the well known heroic victory conditions). If you really want to know the actual code for that, it would be best via PM.

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Chances of obtaining traits. Basically all of the above are part of this. Most changes to the trait file in general is to adjust chances of obtaining a given trait given a condition. The largest chance change was probably for some heroic victory conditions (realized an error where some clear victories gave more points than a heroic) and that InspiringSpeaker has a lower base chance for the first level.
This is the part I really think we need to have out in the open. You are adjusting when the rest of us get chivalry, command, and dread based on your own opinion of what constitutes a proper qualification. As it stands now, I don't think anyone has difficulty becoming dreaded, chivalrous, or high in command. They simply need to commit well-known acts (occupy vs. exterminate, release vs. execute, win lots of battles) to move up or down the scale that we are all familiar with. If you are planning on changing this, you need to tell us exactly what is changing so we can vote on whether or not we agree with it.