Quote Originally Posted by TinCow
I would like to know exactly what the changes were for the following:

- Added more triggers for some less used traits
- Adjusted chances of obtaining several traits
- Changed a few traits effects (for example Arse and Girls now also decrease piety somewhat at higher levels)
- Made many changes to the way battles give command and dread/chiv traits.
- Fixed a few triggers for TourneyKnight and HorseRacer
TourneyKnight previously was given at a very low chance when you ended your turn in a castle, similarly to HorseRacer. They can now also be gotten when you complete the related building. For TourneyKnight, the additional prereq for getting it when completing the building is no not be dreadful (as the trait gives chivalry)

Command/dread/chiv postbattle triggers were adjusted for chance and prereqs. I could post the entire code, but it would possibly spoil the gaming fun and make players powergame their characters to gain certain traits (outside of the well known heroic victory conditions). If you really want to know the actual code for that, it would be best via PM.

Arse and Girls decrease piety by 1-3 on the highest levels, as they go against all the religious teachings of the time. Similarly how StrongLanguage by default reduces piety.

Triggers were added for TourneyKnight, HorseRacer, Disciplinarian, and several princess traits.

Chances of obtaining traits. Basically all of the above are part of this. Most changes to the trait file in general is to adjust chances of obtaining a given trait given a condition. The largest chance change was probably for some heroic victory conditions (realized an error where some clear victories gave more points than a heroic) and that InspiringSpeaker has a lower base chance for the first level.


Dread 10 and Inspiring: As PK said, would you rather Arnold be called "the Saint" as CA intended?