View Poll Results: What is your opinion of the future for KOTRfix

Voters
14. This poll is closed
  • Get rid of it. M2TW vanilla for the win!

    0 0%
  • Continue using and updating it!

    10 71.43%
  • Use 1.29 (or older version) and leave it as that!

    4 28.57%
  • GAH!

    0 0%
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Thread: KOTRfix Poll

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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTRfix Poll

    Quote Originally Posted by FactionHeir
    Command/dread/chiv postbattle triggers were adjusted for chance and prereqs. I could post the entire code, but it would possibly spoil the gaming fun and make players powergame their characters to gain certain traits (outside of the well known heroic victory conditions). If you really want to know the actual code for that, it would be best via PM.

    ...

    Chances of obtaining traits. Basically all of the above are part of this. Most changes to the trait file in general is to adjust chances of obtaining a given trait given a condition. The largest chance change was probably for some heroic victory conditions (realized an error where some clear victories gave more points than a heroic) and that InspiringSpeaker has a lower base chance for the first level.
    This is the part I really think we need to have out in the open. You are adjusting when the rest of us get chivalry, command, and dread based on your own opinion of what constitutes a proper qualification. As it stands now, I don't think anyone has difficulty becoming dreaded, chivalrous, or high in command. They simply need to commit well-known acts (occupy vs. exterminate, release vs. execute, win lots of battles) to move up or down the scale that we are all familiar with. If you are planning on changing this, you need to tell us exactly what is changing so we can vote on whether or not we agree with it.


  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: KOTRfix Poll

    To be fair, what you mention is strategychiv/dread TC and generally GoodCommander, which are fairly obvious. Your concern is well justified however, and I'll explain some more:

    The things changed are Battlechiv/dread, which are a lot more complicated. In general, people think that letting the enemy go nets them chivalry. Well, that is the idea, but previously, hardly the case. I've been experimenting with the values a lot and also considered that the average player would have to kill at least a certain percentage to even be able to win a battle (which again is a pre-req) and thus get Battlchiv.

    That in mind, you can now kill a considerable portion of the enemy force and still get chiv as long as you don't kill all. Also, as a note aside, capturing prisoners does not count towards the kill percentage it seems, which is quite beneficial. Of course this also means that it is difficult to balance, as its nearly impossible to kill all enemies (you usually tend to capture a lot after killing a bunch) unless you use heavy missiles.
    That in mind, chivalry is now easier to obtain especially if you fight battles with difficult odds (less than 1:1) and dread more if you have overwhelming odds (like higher than 2:1 for instance). Its not perfect, but there is some leeway especially with the system of needing 2 points to be set, and generally I was quite happy with the way it worked in my SP campaign testing.
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  3. #3
    Member Member 5 Card Draw Champion, Mini Pool 2 Champion, Ice Hockey Champion, Mahjong Connect Champion Northnovas's Avatar
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    Default Re: KOTRfix Poll

    My two cents I don't mind the "fixes". I just like to know what is being fixed added or taken away before it is implemented. If it is keeping a balance to the game then I am all for it. I like what has been done already and it is greatly appreciated.

  4. #4
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: KOTRfix Poll

    How long is a piece of string?

    That answer is the one to this question.

    It's opnion and everyone has one. FH is modifying the game...and at this point with so many additions and version's I'd say we are done. It's clear that FH has a massive amount of knowledge and can continue with fixes until the end of time.

    At some point we should freeze it until such time as there is a real BUG that has been found.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: KOTRfix Poll

    I have gone through the stuff again and made sure its bugfree and also for several hours read through every single string in the trait description file for grammar, spelling, and sense as well as titles. I'll do ancillary proofreading tomorrow (or rather today in a few hours) and then it should be ready for upload more or less.

    I'm thinking this may well be the final version for a long time, so if you got any last minute things you want to see added or considered, let me know here or via PM.

    Also, there's 7 or so people with exception of myself who have not yet voted. Please do so before sunday evening GMT, so I can tally the final count.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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