That's somewhat disappointing, I wonder if it would be possible to mod it so that missile accuracy COULD be reduced during night battles.
That's somewhat disappointing, I wonder if it would be possible to mod it so that missile accuracy COULD be reduced during night battles.
All men will one day die, but not every man will truely live.
From BI I always assumed that it was the missile units lead by a general with the nightfighter trait that got improved accuracy.
Interesting test, DVX BELLORVM. I'm convinced (if disappointed). Sometimes I would not attack at night for fear of nerfing my missiles (or attack to neft the enemy). I won't worry about that any more.
This one's going in the FAQ.![]()
Originally Posted by econ21
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It is a bit of a small sample, as FactionHeir mentioned, but I guess that if there is a difference in accuracy, it would show up.
The test is inconclusive in that it only tests for a penalty and not whether a generals units get a bonus.Originally Posted by DVX BELLORVM
There isn't any difference from what I can tell, without having done any tests. It's just like the heat factor, or fatigue rate.
It does not make any difference worth bothering about (in vanilla).
Also I'm quite unconvinced that using flaming arrows increases accuracy at night.
From what I can tell, it doesn't. It's better to use normal arrows at night, and use normal artillery projectiles. You clearly get more kills per volley using standard ammo at night than using fire ammo. Someone should have thought of flares !
Last edited by Shahed; 12-06-2007 at 04:10.
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That's quite disappointing since Horse archers traditionally hated night fights due to lowered vision/accuracy during night battles...
But fatigue rate is still important, no? Not that it has anything to do with night battles...
Gae Ma Ki Byung:
Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.
Just did a quick test
Custom battle set to VH, grassy plain, AI controlling a unit of Gaelic Archers (missile attack 7) recorded below the number of kills after archer fired 10 arrows.
The test was done first a Night to force the AI to use flaming arrow. Then repeated at Midday for normal arrows
Noble Pikemen - Unit size 76, Armour 7(upgraded), Defence 7, Shield 0
Night attack 15, 12, 25, 22, 20, 19, 21, 17, 23, 14 = Avg 18.8
Midday attack 33, 25, 26, 31, 26, 25, 27, 32, 32, 24 = Avg 28.1
Highland Pikemen - Unit size 76, Armour 0, Defence 6, Shield 0
Night attack 39, 37, 45, 53, 43, 35, 43, 39, 50, 47 = Avg 43.1
Midday attack 44, 57. 62, 67, 59, 55, 61, 64, 54, 52 = Avg 57.5
The number of kills per 10 arrows is higher for normal arrows, than for flaming arrows, on target with or without armour.
In addition the rate of fire for normal arrows is about twice of flaming arrows.
If the battle was allowed to continue the Noble Pikemen unit would route only after >70 men had been killed. The Highland Pikemen routed after >60 had been killed.
There is no indication that faming arrows have any advantage against armoured units
My archers will continue to draw normal arrows for both night and day battles.
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