Quote Originally Posted by DVX BELLORVM
That's exactly why I decided to control the archers in my test. When they were controlled by AI, they sometimes charged, sometimes they moved to a different firing position, changing the distance. And it seems that distance does have an effect on accuracy.

Those test should really be performed in a MP battle to assure maximal control over the conditions. The other option would be to mod the speed to 0, if possible
hmm, with that being said, maybe the "Penalty" for ranged units at night, might be a scaled difference based upon how FAR your shooting. With a normal unit such as peasant archers vs a long range unit, both shooting at their maximum range, that the long range unit (aside from of course the statistical difference due to AP dmg, and the difference in the base accuracy/dmg between the different units), that maybe fighting at night reduces accuracy more for longer ranged units?

Ok, summary: i think if theres a range penalty at night, it might be based on distance to target instead of a base penalty figure.

It would be quite hard to test this though, maybe if i tried it with xbows......*begins scheming*