hmm, with that being said, maybe the "Penalty" for ranged units at night, might be a scaled difference based upon how FAR your shooting. With a normal unit such as peasant archers vs a long range unit, both shooting at their maximum range, that the long range unit (aside from of course the statistical difference due to AP dmg, and the difference in the base accuracy/dmg between the different units), that maybe fighting at night reduces accuracy more for longer ranged units?Originally Posted by DVX BELLORVM
Ok, summary: i think if theres a range penalty at night, it might be based on distance to target instead of a base penalty figure.
It would be quite hard to test this though, maybe if i tried it with xbows......*begins scheming*![]()
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