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Thread: Battle will crash if it contains the modded unit

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  1. #1
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    Wait, I just found out that I did not change 14 Teutonic_order to 3 HRE...let me try again real quick


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  2. #2
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    Yep, same thing.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    I think you need to fix the mesh that it is referring to and possibly something after that (the log only shows as much till the last line it got to before crashing, or close to that)
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  4. #4
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    Wierd, I copied it directly from the Teutonic campaign logs, just like how other units in retrofit are modded in...


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

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