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  1. #1
    Member Member irishron2004's Avatar
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    Default Corruption of end-of-turn symbols

    I have run into a problem with the end-of-turn symbols which starts with the corruption of the unit recruitment report symbol.
    I have been trying to get past the point of 80 regions held without this happening.The only mod used is Spurius's BigMap. Everything else is vanilla. I have used 2 different video cards with the same results so it can be replicated.
    Specs: AMD64 duo-core 4600+, 3 gig ram, 320gig hd, WinXp SP2, M2TW update3. I have tried both nVidia 7500LE video card that came with the computer and ATI x1950pro that I bought thinkig this is the problem. All files and drivers are up to date.

    The only thing I can think of is a memory leak and it's in the .sd files. Is it possible that the same symbol is being called by too many handles, in this case, recruitment report, path blocked, and others I don't remember? Can the symbols in the tga files it is reading too close together and bleeding into one another? Is there a way in the preferences.cfg file to turn them off?
    Thank you in advance.

    Edit: I pushed my campaign a little and had this happen. I am playing as England and on a couple of the end-of-turn symbols, England's diplomat.tga was trying to overwrite them. I also had a .tga from one of the units overwrite the accept and decline symbols. My only question is why?
    Last edited by irishron2004; 12-19-2007 at 04:59.

  2. #2
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    Note to CA and SEGA,
    I even did it to your own vanilla copy. 90 regions controlled and campaign in the tank.
    Now please answer this:
    A. Is it graphics card even though it exceeds specs?
    B. Is it cpu even though it exceeds specs?
    C. Is it CA's fault for bad code and if os is it SEGA's fult for not letting them fix it?
    D. Is it Nobody knows and Nobody cares?
    If it is C or D, I wonder how many Medieval2 dvds are in the dump because they couldn't do what was advertized? Heck a lot of good it is to have a 100 or 200 regions modded if the campaign (memory?) limit is only 80 to 90.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Corruption of end-of-turn symbols

    I can't offer much but a few hints:

    I have played the grand campaign countless times and several times was bored enough to take over pretty much all of the world. This was without any mods except my own (which do not change graphics or regions).

    Thus if you experience said problem, I would imagine it is due to the mod you are running having some bad code, not M2TW.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  4. #4
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    Are you, sir, telling me that Alpaca's M2TW mod folder is bugged? I used it to see if vanilla could hold up under the pressure of getting its memory and resources squeezed. The only thing that I changed was the EDB build times to one turn and gave 18 factions unlimited so they could beat up on each other. Both of these are not cheats as they are allowed by CA's modding rules. People who cheat do far more than this with the console commands because some just refuse to lose.
    Now if this is all the damage I did, are going to tell me that taxes the game too much? If that is so, bye bye mods.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Corruption of end-of-turn symbols

    Actually I think it might more likely be the BigMap mod you are using.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    Quote Originally Posted by FactionHeir
    Actually I think it might more likely be the BigMap mod you are using.
    I used the game's original map. I tried the bigmap and then I went back to the game's small map and I get the same results. As I said in my last post I only changed two files. Even though my experiences in such things are different than yours, I believe the fault lies elsewhere. Where would you look next?

  7. #7
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    You can do what you want with the information, including wiki, FAQs, hardcoded limits but I have found, not once but twice, the maximum of units recruited per turn without a crash of any kind is 210. If anyone wants be "Doubting Thomas", and question it, take the time, run the test, and prove it yourself.

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