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Thread: Corruption of end-of-turn symbols

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  1. #1

    Default Re: Corruption of end-of-turn symbols

    Since this game rewrites its medieval.preferences.cfg everytime the game starts, editing it is impossible.
    You simply create your own copy of the .cfg and use a .bat file to call it rather than the original

    The last mod I used the trace switch the syslog was tremendous.
    Thats why you open in Notepad and use "find"...

    I see from factionheir's note that he spotted something anyway.

    Sorry I was just trying to be helpful having spent a few hours yesterday and this morning resolving a problem about .SD files.

  2. #2
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    NASCAR creed from the old days of racing in the South: "If you ain't cheatin' you ain't tryin'".
    That is a legitimate text edit of the descr_strat file and can be done for every faction including slave of which can cause all sorts of havoc. I've tried as a "what if". Because you can build so much so fast with the end of turn trying to keep up with it will do the same thing. Don't want it above a certain amount lower the present ceiling in the hardcode. I used it and sitll use it in RTW mods with 200 provinces and I don't have this.
    I can set all the building build times in the EDB to one turn and cause.
    I can max out the recruitable slots to 9 and cause it.
    These are all legitimate edits and if there is a memory leak because it gets exploited my me or a modder that decides he/she wants a mod on afterburners is not our fault.

    So after the rant, is there a patch in the works to address this issue? Another question, is there a fix by someone that I have not seen?

    I am sorry for being late to the modding world and a lot of this probably is archived someplace but I can't find it. Please bear with me through this. If you have at your disposal threads on this site or other sites covering these issues I would much appreciate the info.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Corruption of end-of-turn symbols

    There will be no more patches for M2TW and there may with a small chance be one for Kingdoms specific issues only.

    So first you say everything is vanilla and then after agreeing to test your savegame you admit to have done this and that with it in terms of modding. That isn't really helpful, you know.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  4. #4
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    Okay if that is your definition of modding I am guilty and I can live with that. Then please sit down and explain to me why just changig this one figure can cause so much grief? What are the sd memory limits? I can pull the sds apart and find out how much memory each one uses but there has to be something more concrete than that. Since this is an old issue even by alpaca's admission where is there an old thread, resource, or what have you that I can play catch up on? That is all I am asking for. After that I can set a mod within these limits and have fun.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Corruption of end-of-turn symbols

    I don't work with sd files so can't give you an answer on that. There is a thread in the modding forum (research wiki i think) on that though.

    Having played around with recruitment, build times and money scripts myself, I can safely say that I hadn't had any problems so far, as long as you do it in moderation.
    Without this being any hard limit, up to 5 recruitment slots and 1 turn build times works perfectly. I imagine 9 should also be alright.
    What I do think might have been your problem is the vast amount of florins. The game can't handle too large a number on those possibly (you had several tens of billions) so I would recommend staying afloat at a rate of approx 5-10k florins in total per turn. If that is too little, you can always mod the build costs to compensate or just use add_money when you need cash (which takes a few seconds of your life at best)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Corruption of end-of-turn symbols

    What you're experiencing is not necessarily the same as the old problems that have been observed. Try playing with real vanilla, without any changes and see if it still happens.

  7. #7
    Member Member irishron2004's Avatar
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    Default Re: Corruption of end-of-turn symbols

    Quote Originally Posted by alpaca
    What you're experiencing is not necessarily the same as the old problems that have been observed. Try playing with real vanilla, without any changes and see if it still happens.
    I might later but I consider the 7k to 10k florians at the start of the factions pretty low considering how fast can build everything else around me.

  8. #8

    Default Re: Corruption of end-of-turn symbols

    A patch is indeed forthcoming, don't know what FactionHeir was talking about.

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