Originally Posted by alpaca
I know what you meant and the message is taken wholeheartedly, no spite intended. It was the only file that I changed. Right now I have my curiosity piqued as to what the limits are before the sd files "crash". It's just going to take a long campaign with recruitment slots reduced, no changing construction times , no changing money. I want to find out once and for all and with reproducable evidence of what the limits are. If I can do this for the community then our modders can make some excellent crash-proof mods. I have used the tools you have written for M2TW including .sd convertor and strings_bin convertor. By my being able to look inside these files I have been able get some of my information. Now I want to know "why" and I consider research part of modding.
Bookmarks