
Originally Posted by
FactionHeir
I just tested out the area vs radius theory and this is what I found:
Area increases the area of effect of the projectile when it hits the ground, and throws enemies that are in that area into the air or back a bit. All of those unless directly hit by the projectile survive however and stand up again.
What this basically means is that area is nice for show and to possibly slow the enemy down a bit and break their formation, but increasing it will not result in more kills even though you see more flying soldiers if those are at the exploding zone.
Radius on the other hand will increase the killzone of the projectile proper, so anything hit by the projectile proper will be killed. It does not really increase the explosive zone much (only a bit) but anything within the radius zone can fly or be thrown back and those that area stay dead and do not stand up again. However, radius has its limits, so at too high a radius, you will kill your one person in your crew when shooting too, but the impact will be greater resulting in more kill.
Conclusion is that radius results in more kill up until a certain level (usually 0.6/0.7 for cannons except monster bombard) while area results in larger explosive zone but without any effect on kill.
As for your questions, artillery can indeed be useful on flat terrain (which is where I run my tests and balancing). All you need to do is adjust the radius properly and the projectile accuracy. So yes, it requires modding.
As for which mod already does so, I'm not sure, but my own mod works fine in that regard in my opinion. Its not posted anywhere though so if you want it, you'll have to give me your email address.
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