Results 1 to 29 of 29

Thread: GC Hotseat 2. Should we use a light mod?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default GC Hotseat 2. Should we use a light mod?

    Hello. FactionHeir has a light mod prepared for the hotseat game. It would only require me to download a couple files since the save will remember" the changes after that. From my understanding, it gives bonuses to any faction that becomes ai (i.e., a player drops out and no replacement is found), shortens the period between the Mongol and Timurid invasions, and adds a script to make them less likely to sit there and do nothing.

    With all factions filled and at least two players expressing worry about using any mod, I thought it should go to vote.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  2. #2
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: GC Hotseat 2. Should we use a light mod?

    Here is what I posted in the other thread:

    I vote No.

    Why should we "even out" the King's Purse and starting florins? The factions aren't laid out fair anyways but they are not supposed to be fair. We all new what we were getting into.

    The settlement numbers, unit stats, resource allotment, ect... are not fair so why should the money be?


    Knight of the Order of St. John
    Duke of Nicosia

  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: GC Hotseat 2. Should we use a light mod?

    Yeah, I didn't know King's Purses and such were changed for player factions as well.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  4. #4
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: GC Hotseat 2. Should we use a light mod?

    Quote Originally Posted by Zim
    Yeah, I didn't know King's Purses and such were changed for player factions as well.
    This is my complaint about FH. He first lays out how his mods only do one or two things. But then you find out they really do far more than we first thought. We have run into this with the KotRFixes as well.



    Knight of the Order of St. John
    Duke of Nicosia

  5. #5
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: GC Hotseat 2. Should we use a light mod?

    He mentioned King's purses to me, but in the context of giving larger ones to AI factions. Since he was using a command from Kingdoms to check if factions were AI, I assumed only they would have them changed.

    Any way, if enough people say no, I'll just go ahead and start a vanilla game.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: GC Hotseat 2. Should we use a light mod?

    Quote Originally Posted by Zim
    Yeah, I didn't know King's Purses and such were changed for player factions as well.
    Its easier to script the AI money scripts that way without having to go back each time and add them up manually. Besides, a game where everyone starts off somewhat equal IMO is a more fun game compared to one, where one bunch of players gets +2500 free a turn while another bunch of players only get +1000 a turn and all of them are central european.

    The changes were posted in the "OOC" thread of this MPC2 btw.
    Oh, and I vote yes obviously, as there will come a time when players drop out and a faction needs to be taken over by the AI. In those cases you wouldn't want that faction to be easy pickings and train militia hordes only, but simulate a human players till being behind that faction.
    In addition, if that faction can eventually be filled again, that player won't be at a huge disadvantage.

    The change to the AI behavior also means that the AI will spam less artillery at you and train more high quality units. It will also generate larger stacks to attack you with overall rather than send their forces piecemeal. In addition, they'll be focussing on building the blacksmith line too, so battles aren't a piece of cake.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: GC Hotseat 2. Should we use a light mod?

    Quote Originally Posted by FactionHeir
    Its easier to script the AI money scripts that way without having to go back each time and add them up manually. Besides, a game where everyone starts off somewhat equal IMO is a more fun game compared to one, where one bunch of players gets +2500 free a turn while another bunch of players only get +1000 a turn.
    Again, you are pushing off what you believe to be more fun on the rest of us. What if we wouldn't find it more fun? Did you bother to think of that? Did you think to ask? Do you care?

    You have consistently pushed your mods into games based on your vision of the game and what it should do. But not everyone shares your vision. As a courtesy, you could just inform us fully on what your mods do. But you don't. If I hadn't pushed, most people wouldn't even know what your mod in this game does.

    There is more than 1 person playing this game FH...


    Knight of the Order of St. John
    Duke of Nicosia

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: GC Hotseat 2. Should we use a light mod?

    Quote Originally Posted by Privateerkev
    Again, you are pushing off what you believe to be more fun on the rest of us. What if we wouldn't find it more fun? Did you bother to think of that? Did you think to ask? Do you care?

    You have consistently pushed your mods into games based on your vision of the game and what it should do. But not everyone shares your vision. As a courtesy, you could just inform us fully on what your mods do. But you don't. If I hadn't pushed, most people wouldn't even know what your mod in this game does.

    There is more than 1 person playing this game FH...
    And I think you really need to put your head in a bucket of cold water. You having a bad week RL doesn't mean you have to let it out on people you cannot see.

    Quote Originally Posted by gibsonsg91921
    My only issue with this is the balancing of King's Purses. If you pick a harder faction, thats ur fault.
    Point taken. If there is enough demand I can revert to normal king's purses.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #9
    Peter von Kastilien - RIP Member gibsonsg91921's Avatar
    Join Date
    Mar 2007
    Posts
    2,038

    Default Re: GC Hotseat 2. Should we use a light mod?

    My only issue with this is the balancing of King's Purses. If you pick a harder faction, thats ur fault.
    The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.

    Join Capo de Tutti Capi II! It's totally amazing!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO