Its easier to script the AI money scripts that way without having to go back each time and add them up manually. Besides, a game where everyone starts off somewhat equal IMO is a more fun game compared to one, where one bunch of players gets +2500 free a turn while another bunch of players only get +1000 a turn and all of them are central european.Originally Posted by Zim
The changes were posted in the "OOC" thread of this MPC2 btw.
Oh, and I vote yes obviously, as there will come a time when players drop out and a faction needs to be taken over by the AI. In those cases you wouldn't want that faction to be easy pickings and train militia hordes only, but simulate a human players till being behind that faction.
In addition, if that faction can eventually be filled again, that player won't be at a huge disadvantage.
The change to the AI behavior also means that the AI will spam less artillery at you and train more high quality units. It will also generate larger stacks to attack you with overall rather than send their forces piecemeal. In addition, they'll be focussing on building the blacksmith line too, so battles aren't a piece of cake.
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