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Thread: Which Units Do Better On Walls?

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  1. #1
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Which Units Do Better On Walls?

    Never noticed a stat boost for defenders.
    Several problems though:
    1. the attackers lose men to towers and other ranged units before they reach the top of the walls
    2. the attackers lose men upon entering the walls because the defenders often strike before the attackers go into combat mode until the attackers have managed to spread out
    3. the defenders will often surround the attackers from 2, maybe 3 sides(both sides of the wall and maybe cavalry on the street) resulting in a morale hit from being surrounded which can be quite severe

    units which do not suffer too much from all these have a chance of taking a wall depending on who defends it, usually that is infantry with a onehanded weapon and a shield and good morale, positioning a general outside the wall to boost their morale can help but puts him in the range of enemy missile fire.
    Trying to enter from multiple points with one or two units which only have enemies on one side of the wall, being the outer flank, can help as it allows one to surround the defenders and inflict a big morale hit on them as well.


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  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Which Units Do Better On Walls?

    Towers continue to fire into enemy troops fighting on the walls too, which no doubt reduces their will to fight. ;)


  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Which Units Do Better On Walls?

    When it comes to this one I have no idea how the heck it works. I have had DFKs eaten alive by crap units when I was defending. I have had good units eaten alive by archers on the walls when I was attacking. If the darn stuff is coded in then it must be that the human player loses.

    The units I have had the best luck with defending the wall with are pavise crossbows and Almughavars. Other than that peasants seem to do about as well as anything else.

    I hear people saying that defenders get a boost, but I have not seen it in a fashion that proves it to me.


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  4. #4
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Which Units Do Better On Walls?

    I'm mostly auto-resolving seiges. I'm sick of getting good units destroyed by a few town militia.

  5. #5
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Which Units Do Better On Walls?

    Quote Originally Posted by Evil_Maniac From Mars
    I'm mostly auto-resolving seiges. I'm sick of getting good units destroyed by a few town militia.
    In theory that is the point of sieges.

    In practice though one unit of arty is enough to minimise casualties.
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  6. #6
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Which Units Do Better On Walls?

    Quote Originally Posted by Cheetah
    In theory that is the point of sieges.
    Yes, if it were casualties going up to the walls. I'm talking about on the walls, where double the units the enemy has and those units being superior should carry the day.

  7. #7
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Which Units Do Better On Walls?

    So it seems we have some partial agreement that the units who do best on the walls are the AI’s units.


    Education: that which reveals to the wise,
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