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  1. #1

    Default Late bodyguards

    Is there a way to change my current campaign so that all of my current general's bodyguard changes to Late bodyguard units and any new generals become Late generals bodyguard?

  2. #2

    Default Re: Late bodyguards

    on the general bodyguard edu do this.

    on the mount replace barded horse with armored horse.

    on the unit model line replace the general bodyguard models with the late general bodyguards models.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Late bodyguards

    That only makes them look like late BGs but not have the same strength (well, unless you edit their strengths to be identical...)

    Still, doing the suggested will only change their abilities and looks on the battle map, but on the strat map they will still show as early bodyguards.

    The function to normally upgrade BGs to Late BGs was never implemented and cannot be done sadly. However, you can put late BGs up for hire at buildings (mod EDB) and this creates proper late BGs with actual generals leading them. Their offspring however will return to early BGs.
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  4. #4

    Default Re: Late bodyguards

    type NE Bodyguard
    dictionary NE_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Late_Bodyguard, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground 0, 0, 0, 2
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 960, 250, 95, 225, 960, 1, 280
    armour_ug_levels 3,4,5, 6
    armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1, NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
    ownership england, scotland, france, hre, denmark, poland, hungary
    era 0 england, scotland, france, hre, denmark, poland, hungary
    era 1 england, scotland, france, hre, denmark, poland, hungary
    era 2 england, scotland, france, hre, denmark, poland, hungary
    ;unit_info 11, 0, 34
    recruit_priority_offset 0


    it works!

    trust me!

    just modify the edu like i have this one.

    the mount armored horse has its own stats such as higher mass and better resistance to damage.

  5. #5

    Default Re: Late bodyguards

    What exactly did you chage?

    I would have to do this for NE, SE, Greek, etc. right?


    I already see that there is already an NE Late Bodyguard entry in the file. What is this about?

  6. #6

    Default Re: Late bodyguards

    the game will not recognize the late general bodyguard in recruiting etc. the only way to get all 4 upgrades properly is through this modification.

    compare them side by side. the only changes are right there. no other modding in other areas necessary.

    the rebels will have textures to go on for their generals bodyguards.

    and as you upgrade your unit the armor will increase properly.

    yes you will have to do it for each region of bodyguard.

    if you choose you can use a barded horse depending on your taste. i chose the armored horse so your bodyguards will stand out easier early in the game.

    the armored horse has higher mass stat so it will knock a few more men in the air or into the ground.

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