You can open the ancillary file with Word, search/replace all transferable 0 to transferable 1.
You can open the ancillary file with Word, search/replace all transferable 0 to transferable 1.
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I did it for myself, but only for some. Some of them are by nature tied to specific character. Eg. custom armor. And negative ones should be unmovable, becose if I could move them, i could use some old/uselss general, give him all negative anciliaries and send him die. And "named" anciliaries should be unmovable, becose of their limited lifespan (they should not be never dieing companion for king transfered to heir before king dies)
Very true. That was one of the quirks of RTW where you would transfer pretty much every ancillary to the next general and easily get rid of the negative ones to make your perfect general. There are some which should be transferrable (i.e. it would make sense), but overall having most of them non-transferrable adds another layer of complexity to the game and prevents you from easily making a perfect character.Originally Posted by Alpedar
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
You order Notorious Berserker to follow your prissy prince around. Notorious Berserker makes your prince into a prince-hide cape.
Makes sense. I sent my Prince on a crusade with 8 peasants to Jerusalem. No mercs. Hope that pansy lives to be a warrior. If not, oh well.Originally Posted by Yaropolk
Cap badge of the Queens Royal Lancers
The Death or Glory Boys
Quote by FactionHeir
I agree that having them non-transferable adds another layer of complexity to the game, but it is an unnecessary complexity. If you want to modify a characters abilities then this can be done via his traits.Very true. That was one of the quirks of RTW where you would transfer pretty much every ancillary to the next general and easily get rid of the negative ones to make your perfect general. There are some which should be transferrable (i.e. it would make sense), but overall having most of them non-transferrable adds another layer of complexity to the game and prevents you from easily making a perfect character.
The whole point of giving ancillaries in RTW was to enable you to customise your generals to add a roll playing element to the game. Having the majority of the ancillaries non-transferable does not add anything to the playability of the game. If they wanted to stop you making super generals (by moving ancillaries from dying generals) they could have given the ancillaries an age and let them die too.
There is no function to remove an ancillary off a character, probably something they forgot to code during RTW times and could not be implemented in M2TW as that is based almost completely on RTW's engine.
I do agree that all ancillaries being transferrable would add a "roll playing" (as you say) element to the game. Its not necessarily conducive for "role playing" however. Nonetheless, anyone can mod their game files to make them as transferrable or sticky as they wish.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
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