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  1. #1

    Default Re: relic anciliaries - insta pious king

    I did it for myself, but only for some. Some of them are by nature tied to specific character. Eg. custom armor. And negative ones should be unmovable, becose if I could move them, i could use some old/uselss general, give him all negative anciliaries and send him die. And "named" anciliaries should be unmovable, becose of their limited lifespan (they should not be never dieing companion for king transfered to heir before king dies)

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: relic anciliaries - insta pious king

    Quote Originally Posted by Alpedar
    I did it for myself, but only for some. Some of them are by nature tied to specific character. Eg. custom armor. And negative ones should be unmovable, becose if I could move them, i could use some old/uselss general, give him all negative anciliaries and send him die. And "named" anciliaries should be unmovable, becose of their limited lifespan (they should not be never dieing companion for king transfered to heir before king dies)
    Very true. That was one of the quirks of RTW where you would transfer pretty much every ancillary to the next general and easily get rid of the negative ones to make your perfect general. There are some which should be transferrable (i.e. it would make sense), but overall having most of them non-transferrable adds another layer of complexity to the game and prevents you from easily making a perfect character.
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  3. #3

    Default Re: relic anciliaries - insta pious king

    You order Notorious Berserker to follow your prissy prince around. Notorious Berserker makes your prince into a prince-hide cape.

  4. #4
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: relic anciliaries - insta pious king

    Quote Originally Posted by Yaropolk
    You order Notorious Berserker to follow your prissy prince around. Notorious Berserker makes your prince into a prince-hide cape.
    Makes sense. I sent my Prince on a crusade with 8 peasants to Jerusalem. No mercs. Hope that pansy lives to be a warrior. If not, oh well.
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  5. #5

    Default Re: relic anciliaries - insta pious king

    Quote by FactionHeir
    Very true. That was one of the quirks of RTW where you would transfer pretty much every ancillary to the next general and easily get rid of the negative ones to make your perfect general. There are some which should be transferrable (i.e. it would make sense), but overall having most of them non-transferrable adds another layer of complexity to the game and prevents you from easily making a perfect character.
    I agree that having them non-transferable adds another layer of complexity to the game, but it is an unnecessary complexity. If you want to modify a characters abilities then this can be done via his traits.
    The whole point of giving ancillaries in RTW was to enable you to customise your generals to add a roll playing element to the game. Having the majority of the ancillaries non-transferable does not add anything to the playability of the game. If they wanted to stop you making super generals (by moving ancillaries from dying generals) they could have given the ancillaries an age and let them die too.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: relic anciliaries - insta pious king

    There is no function to remove an ancillary off a character, probably something they forgot to code during RTW times and could not be implemented in M2TW as that is based almost completely on RTW's engine.

    I do agree that all ancillaries being transferrable would add a "roll playing" (as you say) element to the game. Its not necessarily conducive for "role playing" however. Nonetheless, anyone can mod their game files to make them as transferrable or sticky as they wish.
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  7. #7

    Default Re: relic anciliaries - insta pious king

    Looking at the files, I also see that many of the named Ancilaries such as Peter the Hermit, Gerard De Ridefort and others join up with high likelihood (50-100%) if you are the right nation and the right turn when a general joins a crusade.
    These ancilliaries are unique (only 1 can exist in the world) and nontransferable. For this reason when joining a crusade, make sure you join with your Faction Heir and best generals first to give them the first shot at the ancilliaries.
    It's also worth it to race to call the first crusade so you can be the first nation to join up.

    Taking Gerard De Ridefort as an example

    Ancillary gerard_de_ridefort
    Type Military
    Transferable 0
    Image knight_chivalrous.tga
    Unique
    ExcludedAncillaries roger_de_moulins
    Description gerard_de_ridefort_desc
    EffectsDescription gerard_de_ridefort_effects_desc
    Effect Command 1
    Effect Authority 1
    Effect TroopMorale 1
    Effect Attack 2

    Trigger gerard_de_ridefort
    WhenToTest GeneralJoinCrusade
    Condition IsCrusade
    and CharacterReligion catholic
    and not FactionType hre
    and not FactionType spain
    and not FactionType portugal
    and I_TurnNumber >= 25
    and I_TurnNumber <= 90

    AcquireAncillary gerard_de_ridefort chance 100


    This means the first catholic general of any country except spain, hre and portugal to join a crusade after turn 25 will get him as an ancillary.
    Gerard was the grand master of the Templar knights, so the Santiago/Teutonic order countries are excluded.

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