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Thread: Rise of Civilizations Mk III

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    One easily trifled with Member Target Champion Motep's Avatar
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    Default Rise of Civilizations Mk III

    Rise of Civilizations MK III

    This is a game that Lucjan hosted quite a while back. However, he failed to finish it. Later Cauis would take up the torch, hosting a "part two". Control was then handed off to Crazed Rabbit who finished the game safely and enjoyably (with himself firmly in the lead, I might add)

    Background -
    Spoiler Alert, click show to read: 
    This is a game of strategy and leadership. Player’s pick a civilization of their choice and lead it to greatness through the art of diplomacy, economics, colonization and warfare. The game begins in a fictional Greece where rather than waves of migrating people settling down to found their cultures, all the civilizations of the world have risen to prominence all at once. This game is not intended to be historically accurate, and instead focuses on fun and gameplay
    .


    Number of Players -
    Spoiler Alert, click show to read: 
    There is no limit to the number of player’s that can play the game in total, however, there is a limit to the number of civilizations that can exist, this limit will be imposed when the influence of the game’s combined kingdoms spreads across the whole of the map
    .


    Types of Players - [spoil]There will be one type of player in the game. Kings, who are in control of an entire Kingdom and can dictate the diplomatic, military, economic and cultural development of their kingdom. Once the map is filled, I might reconsider another option.

    Can Players Be Eliminated?-
    Spoiler Alert, click show to read: 
    Players will never be removed from the game simply by losing their kingdom. If another player is willing to take that player in as a count or duke, they can continue to play, they’ll simply have to work their way back up if they intend to rebuild a kingdom. However, if that player is not accepted within three turns, he or she will be considered "eliminated"
    .


    Goals and Winning-
    Spoiler Alert, click show to read: 
    The goal is to become the Supreme Emperor of all of Greece. I do mnot care for the voting idea, and simply state that you all have fun with it, and try to worm your way into dominance. I will, however, post the top person at the end of each month, so that we might bow down and grovel
    .


    Playable Civilizations -
    Spoiler Alert, click show to read: 
    Any civilization is playable, whether it is historically accurate or not. This game is about fun, not historical accuracy, so consider your only limit to be as far as you can think. Your cities do not even have to be historically accurate, you can have a "skittletopia" if you wish it to be so.


    The Map -This is the geographic map we’ll be using for the visual aspects of the game.

    Spoiler Alert, click show to read: 




    Turns and Reports -
    Spoiler Alert, click show to read: 
    Each turn will start at 9am Monday and end on at 9pm Friday, results will all be tallied over the course of the week and the weekend for our later posters. Unfortunately, this schedule cannot always be the case, But I will stick to it as neatly as possible
    .


    Diplomacy -
    Spoiler Alert, click show to read: 
    Diplomatic communication is greatly encouraged between players and cooperation may be crucial to some culture’s survival. While player’s may feel free to make any deals in conversation between each other that they want. Diplomacy is done between players only and does not need to be made public unless players choose to make it so.
    Spoiler Alert, click show to read: 


    Other Diplomatic Actions (these have to be pmed to me, so they can be made real)
    - Trade Agreement
    - Give Money
    - Give Troops
    - Give Region
    - Give City/Castle
    - Appoint Duke
    - Appoint Count


    Economy -
    Spoiler Alert, click show to read: 
    The economy in Rise of Civilizations will directly influence the amount of money you make per turn from taxes and trade. Each active city's economies will be rated on a scale of 1-5. This number, multiplied by 200, will give you the total taxes taken from that city each turn. This number can be manually increased by spending twice the current income of a region to upgrade it to the next. Therefore, spending 400 gold will increase a level 1 city to level 2. Trade will give you 100 per turn, multiplied by the number of trade levels. These trade levels are on a scale of 1-6, and can be increased in the same way that economies are.


    Culture -
    Spoiler Alert, click show to read: 
    You civilizations culture expands simply through settlement. Settling cities is simple, all you need to do is spend 3000 gold on a city to have it become an active, contributing settlement to your tax and trade income, anything less than that places the city on the map, but does not make it economically important enough to be taxed or traded with.
    Spoiler Alert, click show to read: 


    Cultural Actions
    - Found a New City
    - Settle an Existing City


    Military -
    Spoiler Alert, click show to read: 
    The military aspect of Rise of Civilizations is handled simply. Players can recruit the following units, with the following costs and upkeeps. All units equal 100 men. These men are subtracted from the populations of the settlements they’re recruited from.
    Spoiler Alert, click show to read: 

    Infantry - 50 gold recruit / 25 gold upkeep
    Missiles - 50 gold recruit / 25 gold upkeep
    Cavalry - 125 gold recruit / 75 gold upkeep
    Spoiler Alert, click show to read: 


    Now, the actual battles will be done in a different fashion from the other RoC. They will be done more in the fashion of my WWI interactive, with some slight tweaks.

    Walls can built around your city and will cost $500 per level of the city they are built around. Thus, if you build them when your city is at level 1, it will cost you an additional 500$ to upgrade to level 2, or your walls will be worthless. They cut the collateral damage done to the city by half, and provide an offensive and defensive bonus to your troops of +10 to whatever they roll. If they roll a 40, it counts as a 50.

    If the city has belonged to an enemy faction within the past three turns, you will receive an offensive and defensive penalty of -10 to whatever you roll, as the populace will be unwilling to give you a hand.

    There will be some civillian casualties (collateral) taken during a city battle. They will have a standard defense of 50%, which will be multiplied by the enemy's attack, and another number based on how many turns the battle has lasted. For the first turn, the number will be .25. for the second turn, it will be .15. For every turn thereafter, it will have been reduced to .05. Certain things like walls cut down on collateral damage by another half. For each person lost, you will lose 2 gold from your coffers. Say, in the battle, 50 civillians are killed. You lose 100 gold to pay for damages.



    The battles:
    Defending Units:
    ----Cavalry – att, 30-99 – def, 40-99
    ----Archers – att, 35-99 – def, 20-99
    ----Infantry – att, 25-99 – def, 50-99

    Attacking Units:

    ----Cavalry – att, 40-99 – def, 30-99
    ----Archers – att, 45-99 – def, 10-99

    ----Infantry – att, 35-99 – def, 40-99

    The attacking unit rolls a die, and this is taken as the number who successfully attack the defending unit. The defense than rolls, and this is taken as the percent who block it. (thus you use the reverse of the defense to determine casualties) The remaining attacks are then multiplied by .35 to get the casualties. I consider this to be more of a luck factor than anything else. Then the defense attacks, but still gets the benefits of a defensive unit. If more than 1/2 of the entire army is killed at once, the army retreats, and is captured. If less than 1/4 are remaining of those who started the battle, the army retreats, and is captured. The exceptions being if there is a friendly army with them, or if they are attacking a city.


    The order of battle is simple. Missiles fire first, then infantry engage, then cavalry. When players order a march, they must also set a priority of attack. casualties are not taken until the end of the round for a semblance that it is all happening at once. When archers attack, there is no rebound from the enemy soldiers. However, when cavalry or infantry attack, there is a counterattack done by the enemy using a different roll. ( with infantry, you don’t usually see it, as the counterattack is also the primary attack)( However, the roll for the counterattack is reduced by 30 due to the haste forced upon the unit. Also, due to their morale boosts, the attacking unit receives a plus ten to their defense for the counterattack) There are six round of combat total. Example -
    Caliem’s Capital Army marches on Temil‘s Eastern Army.
    Missiles priority is Infantry, Missiles, then Cavalry.
    Infantry priority is Infantry, Missiles, then Cavalry.
    Cavalry priority is Missiles, Cavalry, then Infantry.


    Here's an example of a battle with standard priority.

    The Battle of Myan-Mar plains

    Round 1:
    Caliem (offense) vs. Temil (defense)
    500 infantry (Caliem) vs. 250 infantry (Temil)
    300 archers vs. 400 archers
    200 cavalry vs. 400 cavalry
    part one: (Archers)
    Caliem's archers roll 50 att. Temil's infantry rolls 90 defense. 300 x .5 x .1 x .35 = 5 Temilan Infantry casualties (the result is always rounded off)
    Temil's archers roll 97 att. Caliem's infantry roll 42 defense. 400 x .97 x .58 x .35 = 79 Caliem Infantry casualties
    part two: (Infantry)
    Caliem's infantry roll 40 att. Temil's infantry roll 50 def. 35 Temilan Infantry casualties
    Temil infantry roll 60. Caliem infantry roll 70. 16 Caliem infantry casualties
    part three: (cavalry)
    Caliem cav roll 70. Temil archers roll 40. 29 Temil archer casualties
    (counterattack)Temil archers rolls 60 (it was 90, but reduced by 30 makes it 60). Caliem cav roll 50(was 40). 42 Caliem cavalry casualties
    Temil cav roll 80. Caliem archer roll 50. 56 Caliem archer casualties.
    Caliem archers roll 5. Temil cav roll 85. 1 Temil cavalry casualty
    These are tallied in to make round two, and after that, round three and so forth.

    It is also possible to fortify regions with castles, castles are the only places where large standing armies can be housed. They can be fortified from a level of 1-3. Castles cost 2,000 gold to build, 1,000 gold to upgrade, and can hold up to 10,000 troops soldiers per level, whereas a city can only house 2000 per level. They can be built anywhere.

    When ordering armies to march, name the army itself and its target or its destination. I will path the quickest route there and place the armies location 1 turn’s march from its starting point.

    One turn’s marching distance is roughly 250 kilometers.

    Castles that are besieged can either be destroyed or occupied. Cities that are captured can either be occupied, sacked or exterminated. Occupying cities keep them under your control. Sacking cities gives you 4 turns worth of it’s income but drops it to a level 1 city. Exterminating a city erases it from the map, gives you 2 turns worth of it’s income, and prompts guerrilla warfare from the enemy nation, and possibly even from your own. There may even be assassination attempts.


    Military Orders -
    - Build wall

    - Build Castle
    - March Army
    - Occupy / Destroy captured castle.
    - Occupy / Sack / Exterminate captured city
    .

    Navy -
    Spoiler Alert, click show to read: 


    Fleets can be bought only at a city that is directly in contact with the water. They will cost 500 per fleet, with 60 upkeep in ports, and 120 upkeep in the open water. They can move at 500 km per turn, and will move in the same fashion as infantry. You can blockade a port city, cutting its trade income by 3/4. Each fleet can hold 2000 men, or 1000 cavalry. (for some combos, thats like 1500 men, and 250 cav, or maybe 1000 men and 500 cavalry). You pick up troops at a port, and can drop them off at any specified coast or city. The morale runs te same as for infantry, If more than 1/2 of the navy is sunk at once, the navy retreats. If less than 1/4 are remaining of those who started the battle, the navy retreats.

    The battles here are also pretty simple. I will roll a six sided die for each fleet of each armada, and 5's and 6's will sink an enemy ship. 1-4 will not do any damage. There will only be three rounds of combat for the navy. If the battle is a draw (neither side retreats or is decimated), they both stay put. If it isnt, the winning navy proceeds for its destination, and the losing navy heads for the nearest friendly port. If ships are lost, a cooresponding amount of passengers aboard the ships are lost as well. They will not be lost, however, if the rest of the armada can accomodate that many more passengers, they are not to exceed carrying capacity. (5 fleets lost in a 10 fleet armade carrying 20k people. only 10k soldiers are left in the armada. If there are only 10,000 people on the armada to begin with, the 5 remaining fleets can accomodate all of them.)

    For example:
    Roman Armada vs Carthaginian Armada.
    (Rome)3 fleets vs. (Carthage) 5 fleets.
    romans roll 6, 5, and 6.
    (So, they have destroyed half the Carthaginian fleet, but the Carthaginians still get to attack, and still have a good chance of winning, as they need only destroy two Roman ships to win.)
    Carthaginians roll 4, 3, 2, 5, and 1
    (This means they only destroy one Roman fleet before being defeated.)
    (The Roman Armada has 2 fleets now, and the Carthaginians have 2 fleets also. But since Carthage has lost more than half of the armada, they retreat, giving Rome the victory.)

    Naval Options:
    -build fleet
    -sail fleets
    -blockade port
    -attack navy
    -pick up troops
    -go to so and so area, disembark troops



    Joining the Game -

    If you’re interested in playing, post here with the civilization of your choice. We will start when an uncertain quantity of people has signed up.

    All diplomatic activity should be carried out privately between players. All turn orders should be sent directly to me to be carried out.

    I firmly believe we can all have a great time with this. Signups are being taken and Civilizations can start being reserved now.

    I personally would like to take the reigns of Kendermoore, which will be placed when I place the first one of your cities.

    Also, I will be sending all of you a report every turn.


    Those who have joined so far:
    Motep - Kal Dynasty Kender - Kendermore
    Caius - Cretians - Kydonia
    kamikhaan - Byzantines - Khaanstantinople
    Ichigo - Spartans - Sparta
    Ultrawar - Macedonians - Pella (abdicated, turn 5)
    CountArach - Kingdom of Naxos - Naxos
    Brave Sir Robin - Athenians - Athens
    Draco Leman - Shanovv Clan Tribal League - Varna (defeated, turn 4)
    Shlin28 - Rhodes - Rhodes
    Tiberius of the Drake - Thebes - Thebes
    TruePraetorian - Corinthians - Corinth

    map with present factions:
    Spoiler Alert, click show to read: 
    Last edited by Motep; 03-14-2008 at 03:13.
    TosaInu shall never be forgotten.

  2. #2
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Mk III

    I hope you don't dissapear and I will join. I can't see the map




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  3. #3
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by Caius
    I hope you don't dissapear and I will join. I can't see the map
    Ill try not to this time.

    (I fixed the map)
    TosaInu shall never be forgotten.

  4. #4
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Mk III

    Hmm, I'll sign up.

    I'll be the Byzantines, with my capital of Constantinople at its regular historical spot.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  5. #5
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Rise of Civilizations Mk III



    SPAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRTTTTTTTTTTTTTAAAAAAAAAAAAAAAAAAA
    Last edited by Csargo; 12-29-2007 at 00:00.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  6. #6
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Mk III

    I will be the Cretan People, Kydonia as my capital.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  7. #7
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by Ichigo


    SPAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRTTTTTTTTTTTTTAAAAAAAAAAAAAAAAAAA
    Grr... you've taken the best nation!

    I'll be Macedonia, and my capital will be at Pella.

  8. #8
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Mk III

    Actually, I'd like to make a slight amendment. My capital will not be named Constantinople. Rather, it will be named Khaanstantinople.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  9. #9
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: Rise of Civilizations Mk III

    Wait a minute, can I have my nation be called Sparta? Ichigo hasn't taken that name, yet if he has already taken that location and name, he really should say it more clearly. If he already controls that region/nation, ignore this post.

  10. #10
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by UltraWar
    Wait a minute, can I have my nation be called Sparta? Ichigo hasn't taken that name, yet if he has already taken that location and name, he really should say it more clearly. If he already controls that region/nation, ignore this post.
    Of course I took Sparta, thought it was pretty obvious.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  11. #11
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Spoiler Alert, click show to read: 

    This is it so far.
    Last edited by Motep; 12-29-2007 at 05:35.
    TosaInu shall never be forgotten.

  12. #12
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Rise of Civilizations Mk III

    I shall join as Naxos!
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  13. #13
    Member Member Tratorix's Avatar
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    Default Re: Rise of Civilizations Mk III

    I'll join as Athens.

  14. #14
    A Confused Asian Member Ayachuco's Avatar
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    Default Re: Rise of Civilizations Mk III

    I want to join!
    I want to be the Shanovv Clan Tribal League and I moved my capital of Varna about 50 miles to the south so that it would show up on the map.

    Here's the map with the location of my capital.
    Spoiler Alert, click show to read: 


    Through the ages every weapon has evolved from two basic design philosophies, either a rock or a sharp pointy stick.

    "We're not Communists, we're not pinko... we can't be, 'cause you pay to come and see us and we sell t-shirts at our gigs". Cedric Bixler-Zavala of At the Drive-In
    “I grew an afro. Not only did it make me cool, but it did wonders for my career. Oh, and I can get chicks now, too.” Omar Rodriguez-Lopez

  15. #15
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Okay, nice particiapation! I should be able to start this game tomorrow!
    Spoiler Alert, click show to read: 





    I moved kendermore.
    Last edited by Motep; 12-29-2007 at 05:34.
    TosaInu shall never be forgotten.

  16. #16

    Default Re: Rise of Civilizations Mk III

    I want to join as the island of Rhodes


  17. #17
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    The Day has dawned on a new era! Civilizations have settled the Greek shores, and an era of peace has risen. But, how long will the peace last? None can say for sure, but I doubt it will be long...

    Spoiler Alert, click show to read: 




    You each have 5,000. Make the best of it. Turns due by tuesday.
    TosaInu shall never be forgotten.

  18. #18
    Member Member RoadKill's Avatar
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    Default Re: Rise of Civilizations Mk III

    Could I possibly be a Duke of Sparta?
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  19. #19
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by RoadKill
    Could I possibly be a Duke of Sparta?
    You could be your own nation, you know. But if you insist on being a duke, Bring it up with Ighigo. if all goes well, say so publically.
    TosaInu shall never be forgotten.

  20. #20
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Mk III

    How many money do we need for a city become?




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  21. #21
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    You civilizations culture expands simply through settlement. Settling cities is simple, all you need to do is spend 3000 gold on a city to have it become an active, contributing settlement to your tax and trade income, anything less than that places the city on the map, but does not make it economically important enough to be taxed or traded with.

    Cultural Actions
    - Found a New City
    - Settle an Existing City
    TosaInu shall never be forgotten.

  22. #22
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Turns are due, people. All right, Ill have the turn up in a wee bit, now, be patient.
    TosaInu shall never be forgotten.

  23. #23
    Nascent Veteran Member Tiberius of the Drake's Avatar
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    Default Re: Rise of Civilizations Mk III

    is it still possible to join?

    If so I would love to join as the city-state of Thebes
    "Something can be done, by careful analysis, to sort out truth from propaganda and legend. But this is where the real difficulties begin, since each student inevitably selects, constitutes criteria, according to his own unconscious assumptions, social, ethical or political. Moral conditioning, in the widest sense, plays a far greater part in the matter than most people- especially the historians themselves-ever realize."
    -Peter Green

  24. #24
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Well, It's turn two now folks.

    In the first turn passed very little. Several settlements were founded, old ones grew, and the nations mobilize for war. How will this fare for greece?
    Spoiler Alert, click show to read: 




    If I have made an error in the map, let me know.

    Check list:
    Factor in Tiberius.
    Town walls reconfigured.

    Dukes/counts removed as options. (Sorry roadkill...name your nation/city if you still wish to join)
    Naval options configured.

    All of the above (with the exeption of factoring in Tiberius and removing dukes/counts), will be usable in the game in turn 3.
    Last edited by Motep; 01-03-2008 at 00:11.
    TosaInu shall never be forgotten.

  25. #25
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Mk III

    I want trade rights with every nation. My nation would be grateful if we were good friends.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  26. #26
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Rise of Civilizations Mk III

    Too late to join? If it's too late to make a city i'll gladly be someones Duke, but if not i will be the city-state of Corinth. Thanks and sorry
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  27. #27
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Mk III

    Dukes/counts removed as options
    As Motep said. Anyway, welcome, we could be allies. Just PM me.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  28. #28

    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by Caius
    I want trade rights with every nation. My nation would be grateful if we were good friends.
    I would like trading rights with everyone too . That means you and me are now trading partners right?


  29. #29
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by shlin28
    I would like trading rights with everyone too . That means you and me are now trading partners right?
    Thats right.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  30. #30
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Mk III

    Quote Originally Posted by shlin28
    I would like trading rights with everyone too . That means you and me are now trading partners right?
    Trade rights are nice, I guess, but in this game, they dont mean anything. You have a specific income for trade based upon trade level, which can be increased in the same way that econom levels are. Read the first post!

    As to TruePraetorian, I have added you in.

    Turns due by saturday.

    New Map
    Spoiler Alert, click show to read: 
    Last edited by Motep; 01-02-2008 at 20:52.
    TosaInu shall never be forgotten.

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