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Thread: Trade deficit and Holy Orders

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Trade deficit and Holy Orders

    Hmmm interesting. I don't have a lot of time to confirm, but its an interesting find.
    But one thing I would like you to do before drawing any conclusions:
    What if you don't build any sea trade buildings (only ports themselves). Do you still get 3 fleets with say a dockyard (and 1 with port, 2 with shipwright) without having any of the sea trade buildings?

    Also, can you please test this while not running any mods?
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  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Trade deficit and Holy Orders

    I don't run any mod. Castles with a port export to one other settlement, castles with a shipwright to two settlements.

    I remember from the last discussion (in the beginning of 2007) that the effect of ports and warehouses is reversed. Ports do to trade what warehouses should do and vice versa
    Tosa Inu

  3. #3

    Default Re: Trade deficit and Holy Orders

    Quote Originally Posted by Monsieur Alphonse
    I don't run any mod. Castles with a port export to one other settlement, castles with a shipwright to two settlements.

    I remember from the last discussion (in the beginning of 2007) that the effect of ports and warehouses is reversed. Ports do to trade what warehouses should do and vice versa

    Agreed on this reverse mistake, or should we say bug.

    There is other thing though. The numbers in settlement trade scroll are not always right, you earn more (or less) than these numbers show. It can be easily tested. (btw I know about blinking icons, I'm not talking about that).

    I have a suspicion, that a castle settlement earns less from the trade that the scroll shows. I think they implemented a trade penalty for the castle settlement, which they forgot to show in the settlement scroll. I'm not at the right computer now to back my claims with some data, I'll test it later and post the numbers.
    Beware of the black tiles, don't you EVER build any farming upgrade, it's not worth it. Keep your reign clean from those damned black tiles!

  4. #4

    Default Re: Trade deficit and Holy Orders

    Regarding trade deficit or economic problems.

    If you don't have enough money the solution is very simple but not intuitive. I think many players just miss that solution. You should have only as many soldiers as you can afford. Simple as that.

    When playing Scotland for exampe the Nobles award me with some mailed knights for completing a mission. They cost me some 1000 florins per turn, there's no building I can build to neutralise that cost and at the moment I don't need them for anything else than parading around the settlement and my free-upkeep militia is good enough for parading and keeping the taxpayers quiet. The most logical thing to do is to disband the guys.

    The lesson learned already in the STW is to have exactly that many soldiers that one needs, just as many to feel confident that you are able to repel any possible immediate threat or achieve the offensive goal and not one single mail knight more.
    Beware of the black tiles, don't you EVER build any farming upgrade, it's not worth it. Keep your reign clean from those damned black tiles!

  5. #5

    Default Re: Trade deficit and Holy Orders

    Interesting, I was unaware of the Port/Sea Trade bug.

    @igor I agree completley. The 4 mailed knights is one of the most useless rewards if you don't have an immediate need for them. I either disband them, or if I am besieging a nearby settlement I use them as my Forlorn Hope

    In a recent Byz campaign, after taking Venice I bought Bologna from the HRE and was given a garrison of 6 (SIX) Mercenary Frankish Knights in the process. Although their combined recruitment cost was almost equal to the amount I paid for the city (and therefore I nearly got the city 'for free'), the 6x300=1800/turn upkeep was too much to bear and I disbanded them all.

    Edit: Is the bug only for castles or for cities as well? Also, I am not talking about net trade income, only the number of export routes.
    Last edited by ReiseReise; 12-31-2007 at 13:31.

  6. #6
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Trade deficit and Holy Orders

    Quote Originally Posted by ReiseReise
    Edit: Is the bug only for castles or for cities as well? Also, I am not talking about net trade income, only the number of export routes.
    It affects both.
    Tosa Inu

  7. #7
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Trade deficit and Holy Orders

    Quote Originally Posted by Monsieur Alphonse
    I don't run any mod. Castles with a port export to one other settlement, castles with a shipwright to two settlements.

    I remember from the last discussion (in the beginning of 2007) that the effect of ports and warehouses is reversed. Ports do to trade what warehouses should do and vice versa
    This is "fixed" in Kingdoms, where the merchant wharfs are responsible for the number of trade fleets, not the ports (as in vanilla).

  8. #8

    Default Re: Trade deficit and Holy Orders

    Does the Kingdoms fix affect Vanilla, or only if I am playing a Kingdoms campaign?

  9. #9
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Trade deficit and Holy Orders

    It only affects Kingdoms.

  10. #10

    Default Re: Trade deficit and Holy Orders

    Does mods uising kingdom's exe incorporate this?

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