Afaik they show a sort of lower and upper value, try giving like Musketeers a value of say "2 [max they have now]"

from;
Code:
projectile musket_bullet

effect					bullet_model_set
end_effect				bullet_impact_ground_set
end_man_effect			man_impact_tiny_set
end_package_effect    	bullet_impact_wall_set
end_shatter_effect		bullet_impact_ground_set
end_shatter_man_effect		man_impact_tiny_set
end_shatter_package_effect		bullet_impact_wall_set

damage		0
radius		0
mass		0.05
accuracy_vs_units		0.001
min_angle	-60
max_angle	70
velocity	60 85
display		aimed
effect_only
to;
Code:
projectile musket_bullet

effect					bullet_model_set
end_effect				bullet_impact_ground_set
end_man_effect			man_impact_tiny_set
end_package_effect    	bullet_impact_wall_set
end_shatter_effect		bullet_impact_ground_set
end_shatter_man_effect		man_impact_tiny_set
end_shatter_package_effect		bullet_impact_wall_set

damage		0
radius		0
mass		0.05
accuracy_vs_units		0.001
min_angle	-60
max_angle	70
velocity	2 85
display		aimed
effect_only
If the guys fire like they are trowing stones when the enemy is near you know what it means ... ;)


G