Afaik they show a sort of lower and upper value, try giving like Musketeers a value of say "2 [max they have now]"
from;
Code:
projectile musket_bullet
effect bullet_model_set
end_effect bullet_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect bullet_impact_wall_set
end_shatter_effect bullet_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect bullet_impact_wall_set
damage 0
radius 0
mass 0.05
accuracy_vs_units 0.001
min_angle -60
max_angle 70
velocity 60 85
display aimed
effect_only
to;
Code:
projectile musket_bullet
effect bullet_model_set
end_effect bullet_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect bullet_impact_wall_set
end_shatter_effect bullet_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect bullet_impact_wall_set
damage 0
radius 0
mass 0.05
accuracy_vs_units 0.001
min_angle -60
max_angle 70
velocity 2 85
display aimed
effect_only
If the guys fire like they are trowing stones when the enemy is near you know what it means ... ;)
G
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