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Thread: Another threat?

  1. #1
    Member Member Voivode of Romania's Avatar
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    Exclamation Another threat?

    I am playinag as Russia. I own all the lands from the north except Sweeden and Norway, lands north and east of the Black Sea, the eastern part of Central Europe.
    The mongols have appeared for quite a while now, and they have conquered all of the Middle East, Turkey, Egypt, and Greece. When they reached my borders, I made an alliance with them by giving them an unimportant province and 10k for 10 turns.
    I now received a message saying merchants and travellers are speaking of a new threat (Timurids).

    -What turn/year do he Timurids appear.
    -How large is there army?
    -What units are there in theier army?
    -How do I counter thier units?

    P.S. Feel free to write any stories of your experiences with the Timurids.

  2. #2

    Default Re: Another threat?

    The timurids will be coming and they are sort of like the mongols except that they have more infantry and they have elephants.

  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Another threat?

    The key to defeating the Timurids are their elephants. The basic counters are to bring an army similar to what you used against the Mongols, but to add enough ballistae or accurate cannon type weapons (Serpentines are best IMHO) to cause the elephants to go berserk or die before they can reach your lines.

    Actually, since you're Russian, you have some excellent javelin cavalry if I remember right. Javelins can inflict heavy losses on the elephants, so your first goal should be to expend your javelins thinning out their elephants.

    Don't send infantry after the elephants unless you have incredibly overwhelming numbers or you have no other choice.

    You can also try hiring your own mercenary elephants in the Jedda or Baghdad region, but they simply don't compare to the Timurid elephants and shouldn't be used in a head to head battle against them.


  4. #4
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    Thank you Ramses II CP.

    Are musketeers any good on elephants?
    I like musketeers and make lots of them, so would a bunch of musketeers do significant damage to them?
    Last edited by Voivode of Romania; 12-31-2007 at 06:08.

  5. #5
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Another threat?

    You are better off with boyar sons. Jav cav is the arch nemesis of war eles.
    Lional of Cornwall
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  6. #6
    Member Member Zarky's Avatar
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    Default Re: Another threat?

    Trust me, you don´t want to use Musketeers so much... They are next to useless in some battles, such as being frontal charged by elephants. What you need is the already said accurate artillery and good skirmishers, if Elephants amok before they reach your lines, good! I once killed very dreadful enemy general this way ^^
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    Having a few muskets isn't too bad. Nice morale hit and range against the elephants which combined with javelins and other projectiles makes them rout and go amok.
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  8. #8

    Default Re: Another threat?

    Do the timurids fight the mongols if they are both on the map, or do they tend to make peace?

  9. #9
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    Depends.
    Usually fight each other
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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    Annoyed at laggy battles? Check this thread out for your performance needs
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  10. #10
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Another threat?

    Quote Originally Posted by ReiseReise
    Do the timurids fight the mongols if they are both on the map, or do they tend to make peace?

    I have seen the Timurids take over and eliminate the Mongols on a few occasions, but usually they show up in different places, so this likely means in Russia this time.


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  11. #11
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Another threat?

    Yeah, I'd say musketeers can't really kill elephants reliably, but they definitely encourage them to go amok. Your javelin cavalry will be doing most of the killing. Musketeers are generally useful for morale damage, and the Timurids don't have the same 10 star command generals as the Mongols to keep their troops fighting, but I wouldn't bring them in huge numbers. Russia's big problem, if I remember right, is the lack of spearmen to absorb charges. Buy yourself some mercenary spearmen or something so you can soak up the Timurid heavy cavalry charges, and then your javelins can take out the elephants and the musketeers can probably handle the Timurid infantry.

    Good luck!


  12. #12

    Default Re: Another threat?

    when you kill 1 mongol warrior 10 more rise up from the hell of whenst he came

    when you kill a timurid ALL of hell rises up against you

    the timurids are unbeatable you kill them once they come back more powerful than ever WITH ELEPHANTS AND CANNONS AND OH DEAR LORD ELEPHANT CANNONEERS!!!

  13. #13
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    Thanks. My major training hubs are Bran, Novogorod, Bresalu, Bucharest, and Iasi (mainly Bran, Iasi, and Novogorod). So for the most part I have huge armies on the border with the Mongols.

    What provinces do the Timurids tend to take?

  14. #14
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    Well, none?

    Usually their forces tend to try and take the province they spawn at. Then usually carve their way westwards if they aren't docile. They have always been docile in my games.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  15. #15
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    If you use a mod, does it alter anything? (I play v1.0)

  16. #16
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    As far as I am aware, none of the mods including the AI specific ones are proven to make the mongols and timurids conquer as they should.

    1.2/1.3 is the newest version, but not balanced at all, so in a way 1.0 is still fairly well balanced overall in comparison. Still, I would recommend you upgrades for the other fixes.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
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  17. #17
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    Which mod do you reccomend?

  18. #18
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    For the mongols? None. There is no mod out there that will definitely make them attack you from my own observations.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  19. #19
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    Thank you, but what I meant was what mods in general do you reccomend?

  20. #20
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    Hmmm.
    It really depends what you are looking for.
    A completely different M2TW? Or fairly close to vanilla? What kind of changes do you want/don't want?
    Many mods come in huge packages that change a lot of things. Some of the changes are generally liked but others can be rather annoying but you usually can't choose not to have some components with some mods.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  21. #21
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Another threat?

    You should download the patch 1.2 anyway. In 1.0 two handed weapons are useless vs cavs (like varangians, billmen or your berdiche axemen) and shields are not giving the proper bonus.
    Lional of Cornwall
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    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  22. #22
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    Is that the only bebfit 1.2 has?

  23. #23
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Another threat?

    1.2 does what Cheetah said and also "fixes" antitraits. Well, fixes them in a way that modders can completely fix it now.

    Other than that only very minor things are fixed and AI improved only a tiny bit (hence the huge buglist).
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  24. #24
    Member Member Voivode of Romania's Avatar
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    Default Re: Another threat?

    I think I'll just stick to 1.0 for now until a better mod/patch comes out.

  25. #25
    Member Member Intranetusa's Avatar
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    Default Re: Another threat?

    Timurds/Tamerlane was a Turkish Mongol...Timurds are suppose to be a branch of the Mongol empire after it split into 4 parts


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