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  1. #1

    Default Discovering new world in MTWII questions

    Thanks for the help on my previous question last week, I hope for similar help here as well. Ive blown through England and Scicily on VH mode and am looking for more of a challenge. Im thinking one of the Islamic factions or the Byzantines would be more difficult. That said, can any of you answer the following:

    1. Can the Muslims/Byzantines discover the new world? Can they make Carrack's in other words?

    2. Is there a set time when you are able to go exploring? Or is there a certain date or event that must take place before you can build the Naval Dockyards?

    Thanks again!
    Clan Imperial Guard Inc.
    http://www.1GReborn.com

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Discovering new world in MTWII questions

    Any faction can build ocean faring heavy warships at the naval drydock (only spain and portugal can get them at the dockyard already)

    You can build them as soon as the World Is Round event turns up. In vanilla that is 320 - 328 years in (or 160-164 turns).

    And as anyone will tell you, the Aztecs are a pushover.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by FactionHeir
    the Aztecs are a pushover.
    With the right type of armies. they have plenty of stacks, it is a war of attrition far, far away from your training centers. Some western armies they can beat with ease, with some you can beat them with ease.
    Lional of Cornwall
    proud member of the Round Table Knights
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    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Discovering new world in MTWII questions

    Bring 6 regiments of cavalry and you can run them over.
    Some archers if you want to see them head down on the grass before they reach you.

    Infantry is not too great against them due to attrition, but as above, any other unit type will easily crush them.

    Usual approach: let them run through your hail of long range missiles.
    Cease fire and charge in the cavalry, 4 at the front, 2 at the flanks.
    Watch chain rout.
    All cavalry that were green before the battle will be something along the lines of triple bronze or silver by the end.
    Last edited by FactionHeir; 01-06-2008 at 20:02.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Nomad horse archer Member Barbarian's Avatar
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    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by FactionHeir
    Bring 6 regiments of cavalry and you can run them over.
    Doesn't work. I had 6 units of the best available cavalry once. I beat 4500 aztecs ( the first two stacks) with ease. My grimace changed, when I saw 4 more such stacks coming.

    Bring loads of artillery with you -aztecs don't have it, and you can outrange them.

    The biggest problem is that aztec infantry scare everyone, so even heavy cavalry routs soon. It is better to not go into melee with them.

    Aztecs are powerful. I played them in custom campaign mod, because It thought it will be a challenge or even impossible to take over the map with nothing but unarmoured infantry.
    I landed at the shores of british isles, and rolled over the Europe with no problems. No knights or advanced technologies were able to stop me.


    "War is not so much a matter of weapons as of money"
    Thucydides

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Discovering new world in MTWII questions

    I'm playing small unit sizes. Maybe that's why
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Discovering new world in MTWII questions

    Who has what:

    https://forums.totalwar.org/vb/showthread.php?t=74955

    btw the byzantines have carracks. The muslims have baglah as their highest tier ships, tbh I do not know whether you can reach the new world with them.

    It is a set date: "the world is round" event.
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  8. #8

    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by Emperor[1G]
    Thanks for the help on my previous question last week, I hope for similar help here as well. Ive blown through England and Scicily on VH mode and am looking for more of a challenge. Im thinking one of the Islamic factions or the Byzantines would be more difficult. That said, can any of you answer the following:

    1. Can the Muslims/Byzantines discover the new world? Can they make Carrack's in other words?

    2. Is there a set time when you are able to go exploring? Or is there a certain date or event that must take place before you can build the Naval Dockyards?

    Thanks again!


    Yes you can go with both factions to the new world...I have arrived there with my Moorish fleet and with Turks...have pics will post them when i get the chance..so its a very CAN DO, for islamic factions didn't try Byzantines...yet
    My deepest fear is not that I am inadequate...my deepest fear is that I am powerful beyond measure.

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