Results 1 to 18 of 18

Thread: Discovering new world in MTWII questions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Nomad horse archer Member Barbarian's Avatar
    Join Date
    Dec 2007
    Posts
    158

    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by FactionHeir
    Bring 6 regiments of cavalry and you can run them over.
    Doesn't work. I had 6 units of the best available cavalry once. I beat 4500 aztecs ( the first two stacks) with ease. My grimace changed, when I saw 4 more such stacks coming.

    Bring loads of artillery with you -aztecs don't have it, and you can outrange them.

    The biggest problem is that aztec infantry scare everyone, so even heavy cavalry routs soon. It is better to not go into melee with them.

    Aztecs are powerful. I played them in custom campaign mod, because It thought it will be a challenge or even impossible to take over the map with nothing but unarmoured infantry.
    I landed at the shores of british isles, and rolled over the Europe with no problems. No knights or advanced technologies were able to stop me.


    "War is not so much a matter of weapons as of money"
    Thucydides

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Discovering new world in MTWII questions

    I'm playing small unit sizes. Maybe that's why
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3

    Default Re: Discovering new world in MTWII questions

    how do you change the turn format to make the game last longer? i tried looking it up in the FAQ's section but for some reason it doesn't display for me. New PC, I may not have something installed. It just seems like by the time you get to goto the New World, the game is all but over.

    thanks btw for the answers.
    Clan Imperial Guard Inc.
    http://www.1GReborn.com

  4. #4
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by Emperor[1G]
    how do you change the turn format to make the game last longer? i tried looking it up in the FAQ's section but for some reason it doesn't display for me. New PC, I may not have something installed. It just seems like by the time you get to goto the New World, the game is all but over.

    thanks btw for the answers.
    Go to C:\Program Files\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign (C = harddisk) and open descr_strat. Set timescale to 1.00 or 0.50. 1.00 gives you 1 year per turn and 0.50 gives you 2 years per turn.
    Tosa Inu

  5. #5

    Default Re: Discovering new world in MTWII questions

    Timescale is number of years per turn, default is 2. Changing the time scale to .5 or 1 would actually make it take longer to get to new world, correct?
    I think what you really want to do is change the dates for that event.
    In the same folder as descr_strat is descr_events. Towards the bottom of descr_events you will find
    ; ------------ CORE GAME EVENT --------------
    event historic world_is_round
    date 320 328

    Change the 320 328 to something like 150 158 and you will get the new world in 150 years (75 turns) instead of 320 (160 turns)

    Or you could change the timescale to 4.00 to make ALL the events (gunpowder, mongols, timurids) happen sooner
    Last edited by ReiseReise; 01-07-2008 at 04:00.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by ReiseReise
    Timescale is number of years per turn, default is 2. Changing the time scale to .5 or 1 would actually make it take longer to get to new world, correct?
    I think what you really want to do is change the dates for that event.
    In the same folder as descr_strat is descr_events. Towards the bottom of descr_events you will find
    ; ------------ CORE GAME EVENT --------------
    event historic world_is_round
    date 320 328

    Change the 320 328 to something like 150 158 and you will get the new world in 150 years (75 turns) instead of 320 (160 turns)

    Or you could change the timescale to 4.00 to make ALL the events (gunpowder, mongols, timurids) happen sooner
    That was a good start but then went downhill. If he set the timescale to 4.0, his game would last only half as long as currently.

    For detailed information on how to make the game last longer of change events, check link 1 of my signature.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7

    Default Re: Discovering new world in MTWII questions

    I don't see it as downhill, OP is complaining that the game lasts too long, I provided a possible solution to make it progress quicker.

    At least you agree that my fix would work, I wasn't sure since I have never actually tried it.
    Last edited by ReiseReise; 01-07-2008 at 11:27.

  8. #8
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
    Join Date
    May 2007
    Posts
    3,701

    Default Re: Discovering new world in MTWII questions

    Hrm, I brought almost a full stack of cavalry (Under 800 when they arrived IIRC) across the ocean as the Danes in my AAR and wiped out the Aztecs, killing around 10k of their men and losing maybe 250 of mine(Medium units sizes). I even released some of their men so I could pretend they were a challenge. The Aztecs have no answer for cavalry, in all of my engagements they routed almost on contact.

    I did have a company of elephants for the last two battles or so, but they were the only men of mine to be affected by the Aztec's supposed fearsome attitude.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO