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  1. #1

    Default Re: Discovering new world in MTWII questions

    how do you change the turn format to make the game last longer? i tried looking it up in the FAQ's section but for some reason it doesn't display for me. New PC, I may not have something installed. It just seems like by the time you get to goto the New World, the game is all but over.

    thanks btw for the answers.
    Clan Imperial Guard Inc.
    http://www.1GReborn.com

  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by Emperor[1G]
    how do you change the turn format to make the game last longer? i tried looking it up in the FAQ's section but for some reason it doesn't display for me. New PC, I may not have something installed. It just seems like by the time you get to goto the New World, the game is all but over.

    thanks btw for the answers.
    Go to C:\Program Files\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign (C = harddisk) and open descr_strat. Set timescale to 1.00 or 0.50. 1.00 gives you 1 year per turn and 0.50 gives you 2 years per turn.
    Tosa Inu

  3. #3

    Default Re: Discovering new world in MTWII questions

    Timescale is number of years per turn, default is 2. Changing the time scale to .5 or 1 would actually make it take longer to get to new world, correct?
    I think what you really want to do is change the dates for that event.
    In the same folder as descr_strat is descr_events. Towards the bottom of descr_events you will find
    ; ------------ CORE GAME EVENT --------------
    event historic world_is_round
    date 320 328

    Change the 320 328 to something like 150 158 and you will get the new world in 150 years (75 turns) instead of 320 (160 turns)

    Or you could change the timescale to 4.00 to make ALL the events (gunpowder, mongols, timurids) happen sooner
    Last edited by ReiseReise; 01-07-2008 at 04:00.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Discovering new world in MTWII questions

    Quote Originally Posted by ReiseReise
    Timescale is number of years per turn, default is 2. Changing the time scale to .5 or 1 would actually make it take longer to get to new world, correct?
    I think what you really want to do is change the dates for that event.
    In the same folder as descr_strat is descr_events. Towards the bottom of descr_events you will find
    ; ------------ CORE GAME EVENT --------------
    event historic world_is_round
    date 320 328

    Change the 320 328 to something like 150 158 and you will get the new world in 150 years (75 turns) instead of 320 (160 turns)

    Or you could change the timescale to 4.00 to make ALL the events (gunpowder, mongols, timurids) happen sooner
    That was a good start but then went downhill. If he set the timescale to 4.0, his game would last only half as long as currently.

    For detailed information on how to make the game last longer of change events, check link 1 of my signature.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5

    Default Re: Discovering new world in MTWII questions

    I don't see it as downhill, OP is complaining that the game lasts too long, I provided a possible solution to make it progress quicker.

    At least you agree that my fix would work, I wasn't sure since I have never actually tried it.
    Last edited by ReiseReise; 01-07-2008 at 11:27.

  6. #6

    Default Re: Discovering new world in MTWII questions

    I was complaining the game didn't last long enough actually. As I said, just when you get to the New World, the game gets ready to end. Thanks for the mod tips btw, I altered the game file and now have 890+ turns AND the New World Event, mongols and gunpowder will arrive some 130 turns in.

    Since I have you fellas here, rather then make a new thread Im going to ask your opinions on the subject of forts. I never used them in RTW and have never used them in MTWII, but I see people mentioning them as a viable tactic.

    What is the point of them? Anytime I see the PC use them, I run right over and besiege them. Then they either A. sit there and lose men each turn as supplies dwindle, or B. try to sortie out the front door, where I assault them catching them in the doorway bottleneck and slaughter to my heart's content. Other then possibly slowing down an enemy stack for a turn, what is their strategic value?
    Clan Imperial Guard Inc.
    http://www.1GReborn.com

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Discovering new world in MTWII questions

    Slow down enemy stacks, prevent agents passing through, force enemy to take longer route, take out rebels that crop up around the map, place to store excess troops without fear of plague nor desertion.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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