Here is a set of rules to get a challenging SP campaign. The basic idea is based on the observation that the tactical AI is as dumb as it can be. So the core proposal is to autoresolve all battles.
I know some might object that it defeats the very idea of the game that you can play out both the strategic and the tactical parts of the campaign. Unfortunately the tactical AI is so weak that it gives no challenge at all, moreover, it is not just weak but it seriously handicaps the strategic AI. Any decent human player can defeat the tactical AI on open ground assuming roughly equal troops with a 10:1 kill:loss ratio or close to it; can defend any town with a half stack of militia and win a heroic victory against full stacks; can slaughter full stacks at bridge battles; can even win an attacking siege with a 2:1, or 3:1 or better kill:loss ratio depending on the artillery the human has. Given the close to 10:1 kill:loss ratio of open battles this means that the strategic AI should have to produce ten times the troops of the human player to have any chance! This is a huge, huge handicap and the strategic AI can rarely over come it. All in all, autoresolve is a must as it gives a level battlefield for the human and the AI.
Also, autoresolve favours turtling as high tier troops reliably defeat low tier ones. So quality actually matters and especially the quality of the heavy infantry.
I also add a few standard rules and one not so standard but optional one. So here it is:
1, Autoresolve all battles.
2, Play a high reputation, chivalry game, that is: (i) always occupy and never sack or exterminate cities; always release and never ransom or execute troops.
3, Never use assasins.
4, Always do as the Pope says.
5, Never ally with the Pope (that is just too easy IMO).
6, Never use the crusading exploits (i.e. taking all the settlements on your way to the holly land, or leaving rejoining crusades)
7, Do not use merchant forts.
optional but highly suggeted rule:
8, Always build a fort at the end of the roads that leave your territory and garrison it with at least two castle troops above peasant level (after all would you trust peasants to defend such important fortifications?).
One obvious reason for this last rule that it increases upkeep and forts cost florins to build. There is an other reason though which I do not want to reveal atm.![]()
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