I'm getting kinda tired of thrashing the AI. I want a challenge.
So for my next campaign i'm going to play with a set of house rules - which include a bannination of cheesy exploits, trying to avoid taking advantage of known AI weaknesses, and imposing a few extra rules to make things a bit more difficult.
Diplomacy
Thou shalt never attack an enemy faction unprovoked, but shall instead wait for them to attack you first. The only exception shall be with regard to performing crusades or jihads.
Thou shalt follow every papal decree.
If the pope has ordered you to cease hosilities against a faction, thou mayst not attack them again until they attack you once more, even once the decree has expired. In effect, treat a papal nonagression decree as a formal ceasefire, even if the game still says youre at war.
Thou shalt respect the borders of other factions. Thou may not enter another faction's lands unless you are at war with them (and also bear in mind the papal decree rule above), or (obviously) have an alliance/military access. Thus you are not allowed to park a small stack next to somebody's capital in order to provoke them into attacking it and starting a war. An additional exception can be made for crusade stacks passing through.
Thou shalt gift all unspent funds to AI factions at the end of every turn.
Thou may not buy favour with the papacy in the form of gifts. If thou wishes the pope to approve of thee, thou must carry out the Lord's work.
Crusades & Jihads (thanks, Ramses II)
Thou shalt not request a crusade or jihad on a province controlled by a faction that you are not already at war with.
Thine crusading army shalt only attack the target province of a crusade. No provinces or armies shall be attacked on the way.
Thou shalt not hire crusader mercenaries, as they are too powerful and cheap.
Thou shalt only build one crusade stack for each crusade/jihad. If this stack fails in its holy mission, thou may not create another.
Agents
Thou shalt not put merchants inside forts to protect them, as this is a cheesy exploit and is thus a blasphemy in the eyes of the Lord.
Thou shalt only perform aquisition on enemy merchants when they are trading a resource.
Thou shalt not use spies except in a passive role (i.e. defending your generals or cities, and uncovering the map). No spying on enemy stacks or settlements, and definitely no opening of any gates you may find unattended.
Thou shalt not train or use assassins under any circumstances, as it is far too easy to beat up on thine enemy and render them powerless.
Military
Thou shalt not camp bridges when the mongols/timurids invade, but shall instead always attempt to engage them in open battle.
Thou shalt not perform the honey trap fort manoeuvre on the mongols and timurids.
Thou shalt ensure that each and every army is made up of no less than 50% militia units. After all, thine enemy's always seem to be. A possible exception might be when fighting the mongols and timurids, or any other enemy with an economy sufficiently well developed that they start fielding decent armies for once.
Thou shalt always occupy captured cities. No sacking or extermination is allowed.
Battles
When thou art defending a siege, thou shalt not send thine cavalry out for a quick sortie to take out the enemy's artillery, that they have thoughtlessly sent out ahead unprotected. Again.
Thou shalt not send out cavalry to attack the archers/crossbows that the enemy ALWAYS sends out too far ahead of the rest of its infantry. This way, we might actually see an archer duel once in a while.
When thou art defending a siege, thou shalt not place stakes in front of the doorway. Or indeed at any other location.
When defending, thou may only attack any isolated artillery that are not with the main enemy force once they have already started firing on you. No charging your cavalry around the main enemy force and taking out their arty before theyve even got a shot off.
When the battle endeth screen doth appear, thou shalt never continue in order to capture/slaughter as many enemy as possible. Instead thou shalt endeth the battle there and then.
Thou shalt always release enemy prisoners.
In General
Thou shalt never reload, unless maybe if thou has made a genuine mistake such as clicking in the wrong place, or forgetting to do something. Like i really meant to move that fleet, honestly. That kind of thing.
Does anyone have any other rules that might be worth adding?
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