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  1. #1

    Default Re: A set of simple rules to get a challenging game

    Very interesting, the first points are standard 'how to play a hard game' rules, but the last one is very unique and I like it very much.

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: A set of simple rules to get a challenging game

    Autoresolve is just as subject to manipulation as real tactical battles, and it has the advantage of almost never killing your general. Oh, and autoresolving isn't much fun.

    I still think migration games are a decent challenge through the first 80-100 turns. Make yourself Portugal and do an overland migration to Sarkel or Baghdad. You'll arrive just in time to see the Mongols enter the map.

    My thing, however, is that I want to challenge myself, not handicap myself. I hate the idea of not doing something as essential and fun as fighting battles just because it makes the game easy.


  3. #3
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: A set of simple rules to get a challenging game

    I hate autoresolve especially as I've just upgraded my PC so I can finally see the game with decent graphics.

    I prefer to use the general cam instead as it limits you field of view. In large battles you more or less have to use the AI captain to help you out and as they rarely do the right thing this makes battles a little more interesting. Or you might want to throw your computer out of the window when the AI decides to charge the enemy with your archers (thankfully this happens rarely). This makes seiges especially challenging.

    If you wanted to be especially hardcore you could even turn the radar off.

    I always think to myself that in "real life" orders would be mis-interpreted and individual captains would vary in ability, hence the AI's blunders. Plus it adds a new level to multi-tasking - remembering where everything is and ensuring that your general has a good view of events.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  4. #4
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: A set of simple rules to get a challenging game

    For a few more ideas have a lookie in this thread.

  5. #5

    Default Re: A set of simple rules to get a challenging game

    1 I'd dump the autoresolve and instead have a houserule of 50% of stacks are peasant/militia class troops, or pilgrims when on crusade. The comedy battles that ensue make this style fun

    2-4 I have done in my last two long campaigns (france/HRE)

    5 I usually ally with pope, and pay him indecent levels of tribute/land

    6 limit one stack crusade, and train pilgrims! other things I have done to add spice is let pope/another faction call the target, and only join on last turn. Can make it a bit of a race

    7 never bother, I like a bit of mercantile aquisition


    The one thing that blows this style is that, unless you are turtling in a fairly severe manner you will have far more florins than you know what to do with.
    ie: occup generates far less initial revenue that sacking.
    However, an occupied city will more that pay for itself by growing a lot faster and generating florins quicker/hitting wall upgrades sooner etc. Do this across an empire an its hard not to have an economic powerhouse.

    Also, with high rep chivalry and multiple alliances, you can maintain extremely sparse armies and just buy everyone off with diplomats.

    As Ramses II CP said, I'd also prefer the game to be a bit more 'challenging' without having to impose houserules, but nevertheless I enjoyed my last 2 long games playing to houserules.

  6. #6
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: A set of simple rules to get a challenging game

    Quote Originally Posted by Grog
    As Ramses II CP said, I'd also prefer the game to be a bit more 'challenging' without having to impose houserules, but nevertheless I enjoyed my last 2 long games playing to houserules.
    Yes, but how can you get a challenging game without house rules? The AI is just not good enough.
    Lional of Cornwall
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  7. #7

    Default Re: A set of simple rules to get a challenging game

    Quote Originally Posted by Cheetah
    Yes, but how can you get a challenging game without house rules? The AI is just not good enough.
    As mentioned above, some of these problems with the Ai have been partially fixed in Kingdoms (well, at least the britannia campaign I am playing atm) where you get rebellions and more 'scripted' events ie: emergence of barons alliance/william wallace/extra 'rebellion' troop spawn when you take a settlement etc which basically gives more free stuff for the AI to throw at you, and all within a fairly compact time frame.

    However, in the long M2TW vanilla campaign I dont think the Ai is the biggest problem. If you buffer your borders with strategic allies it prevents most of the 'stupid' strategic AI moves, especially if you keep your allies hale and hearty. The biggest problem is once you have 10-15 geared up territories you are basically invincible, no matter what you do or the AI does. Any 'cunning' Ai move can easily be neutralised with a 2-stack autoresolve if you are that way inclined. Even the hordes you can fly into the teeth of and fight open field for <20-30k a turn, and by the time the timurids arrive you probably have all the territory you want, a sizeable warchest and multiple fully-teched citadels ready for a subtle cannon-up

    So yes, houserules are needed for a more challenging game, agreed!

  8. #8

    Default Re: A set of simple rules to get a challenging game

    i thought about not letting any factions die. You can kill them down to one settlement,but you cannot kill all family members or let anyone else take that tow even if you fight for them. not sencicle i know, but hard

  9. #9
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: A set of simple rules to get a challenging game

    Quote Originally Posted by Ethelred Unread
    I hate autoresolve especially as I've just upgraded my PC so I can finally see the game with decent graphics.

    I prefer to use the general cam instead as it limits you field of view. In large battles you more or less have to use the AI captain to help you out and as they rarely do the right thing this makes battles a little more interesting. Or you might want to throw your computer out of the window when the AI decides to charge the enemy with your archers (thankfully this happens rarely). This makes seiges especially challenging.

    If you wanted to be especially hardcore you could even turn the radar off.

    I always think to myself that in "real life" orders would be mis-interpreted and individual captains would vary in ability, hence the AI's blunders. Plus it adds a new level to multi-tasking - remembering where everything is and ensuring that your general has a good view of events.
    Wow! I think that would sort the men from the boys. I think that's a great example of challenge not handicap. Just giving yourself the tools that the Generals had back then.
    Unfortunately, I'm not good enough to even attempt this. But I guess that is what made the likes of Hannibal and Caesar a teensy weensy bit better than me.
    Tell me, do you actually turn the radar off or was that just an idea?

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  10. #10
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: A set of simple rules to get a challenging game

    For anyone looking to increase the challenge of the game, I highly recommend downloading and experimenting with various mods. LTC, Stainless Steel, and Ultimate AI all succeed in increasing the challenge significantly. Plus, you can still layer your personal house rules on top of them.


  11. #11
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: A set of simple rules to get a challenging game

    Quote Originally Posted by TinCow
    For anyone looking to increase the challenge of the game, I highly recommend downloading and experimenting with various mods. LTC, Stainless Steel, and Ultimate AI all succeed in increasing the challenge significantly. Plus, you can still layer your personal house rules on top of them.
    Well there are two problems with the mods.

    1, First there are just too many and it is not clear what kind of advantages do they have over the 1.2 patch. It would be nice if there would be a pinned intro thread about the major mods.

    2, I am not sure that the tactical AI is that much better. I just downloaded the Stanless Steel and started a hungarion campaign on H/H. The byz AI (i) kept throwing all spearmen armies against me, (ii) which were defeated just as easily as the same armies in the vanilla game. I like the other changes (more provinces, more factions, etc) but I am not sold as yet on the improved startegic/tactical AI. I played 3 major battles, won all three with ease (despite the fact that archers seem to be much weaker) and I know for sure that would have lost all three on autoresolve.
    Lional of Cornwall
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  12. #12
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: A set of simple rules to get a challenging game

    I agree with you on both counts. It took me a long time to find a mod I liked, which I why I've been spouting off about Stainless Steel recently in several threads. A guide to the various mods would be very useful.

    Also, I'm pretty sure that SS 4.1 doesn't change either the campaign or battle AI. I think the improved AI are only bundled in with versions 5.0 and higher (which require Kingdoms). I personally downloaded just the AI parts of the Ultimate AI mod and installed them onto my SS 4.1 mod. I have noticed a decent improvement in both the campaign and battle AI as a result. There are still major problems, but many of the blatantly ridiculous aspects have been eliminated. I find that AI siege defense in particular is now relatively decent.


  13. #13
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: A set of simple rules to get a challenging game

    Quote Originally Posted by Slug For A Butt
    Tell me, do you actually turn the radar off or was that just an idea?
    To be honest I only found out recently that you could turn the radar off after faffing with the function keys (i think it's F8 or F9) t'other day so I'll start doing it in my next campaign. In fact I found that you can even turn off the Unit cards so you'd need line of sight to give orders by clicking on the units you could see. That would be hardcore, infact you'd probably need to be pretty l33t to fight battles then. Sorry.

    I think that most TW players don't change the inteface settings to make the game harder for them, like gen cam and turning off the radar, but use house rules instead, whereas I try to do a combination.

    For example I roleplay generals where if they are more than 3 chiv then I never pursue routers, always release prisoners and always occupy, but if they're more than 3 dread then I do the reverse.

    The best part of this game is when you are in the middle of a battle, don't know what the hell is going on and the plan you had at the beginning has all gone to and you've got to somehow turn it all around.

    It's the feeling of not quite being in control that I like.

    Now if there was some way that the strategic AI could really hurt you then that would make the game even better, though the LTC AI has caned me a few times!
    "The gem cannot be polished without friction, nor a man perfected without trials"


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