I have moved your previous post to the FAQ section with an answer.
I have moved your previous post to the FAQ section with an answer.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
There are issues when shooting from external walls into castle courtyards. When I sieged a large town my longbows could not shoot down onto enemy units. They would not attempt to autofire either.
Perhaps a positional issue.
I hate my signature!
Could you post a screenshot of that please?
Also, does it happen in unmodded M2TW?
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Militia units missing from Huge stone walls. Intentional?
Archer Militia+levy spearmen (Engish) no longer recruitable with gradual upgradeding of barracks in castles
Yes, intentional to some extent.
As this is based on M2TW rather than Kingdoms, restricting which units can be built is the only way of forcing the AI to use better units rather than rely on spamming low quality militia and peasantry at you during the later periods and build larger armies of knights for instance.
I am however planning (once I get around to it) to allow retraining of those units eventually, but need to ensure that this doesn't allow the AI to recruit them as I have read from some other reports.
Generally, the units that become "obsolete" are replaced by higher level units and some lower level units for which there are no higher level counterparts can be trained at higher experience instead, so there is a benefit in upgrading your barracks and walls.
Hope that helps
If there is a unit in particular that you believe is left our with no counterparts whatsoever, do let me know. I went to great lengths to ensure fluency in recruitment.
Last edited by FactionHeir; 07-25-2008 at 12:27.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
I would have liked to see archer militia to remain recruitable for militia barracks & upgrades. Its the only city recruitable missile unit the english get and it appears only for a moment and gone. Crossbow militia for other factions seem to stay recruitable!
Seige towers & rams seem to burn almost every time. Good for the player but not good for the AI that already has almost no chance of a successful assualt especially when 9 out of 10 battles is a seige. Out of 5 battles the AI lost both ram & tower 3 times, the single ram on another and for the last it lost the tower but ram did make it too the gate. Too easy I think!
Few other niggles but its still early game. But I like all the fixes.
Last edited by Nebuchadnezzar; 07-27-2008 at 02:13.
Other factions keep Xbow militia but also lose archer militia. I'll look into giving the English archer militia in small quantities till late though
Siege equipment is no more flammable than in unmodded games. However, since I have given even basic arrow towers 1 damage (so constant fire can actually destroy an engine if it doesn't burn it - ie. taking a citadel with a single ram is nigh on impossible), the game gives by default any damage causing particle with flaming ability a higher chance of causing inflammation. Upping equipment hp won't do much as the soldiers will still abandon it if it starts burning...
I agree this can make some siege battles easier for you, but similarly, you will have it harder to get to the AI's walls as well as by default, AI towers shoot a lot faster than human towers (AI cheat that is hardcoded or so). Later, when you get ballista towers, you'll more likely see equipment get destroyed than burned down I thinkUse artillery (later gunpowder artillery is not limited much in recruitment)
Thanks for reporting back, do let me know what bothers you because I am making this mod for those who play it![]()
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
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