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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Bug thread

    Hmm that's odd because I didn't even mod any sounds!
    In fact, this folder shouldn't even be there!
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  2. #2
    Man behind the screen Member Empirate's Avatar
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    Default Re: VanillaMod Bug thread

    I thought about the sound issue again, and came to the conclusion that it's probably to do with the fact that I have and play the German version of M2:TW. Anyway, the fix I described worked well enough. Not a single CTD since! No other overt bugs that I've noticed, either.

    On a different note: This may just be a "feature", but have Janissary Heavy Infantry always performed so poorly? I never had them before (only played the Turks in LTC mod before moving to VanillaMod), and I was really looking forward to those guys. Their stats looked rather mediocre, but everybody said it was their fast animations that made them deadly. Now I haven't found them to be deadly, but rather crappy - for 840 fl, I expected a little more! Two (slightly damaged) units of JHI lost to one (also slightly damaged!) unit of Dismounted Byzantine Lancers? WTF??? This was attacking the Byzzies' walls, but still! Dismounted Lancers aren't even in the same class as DFK!
    Can't be the animations or any kind of 2Hander bug: JHI always rack up quite a few kills when I use them. But they're far from supreme units, and I mostly lose more than I kill with them, seem to be better off with plain old Saracen Militia. Maybe you could look into balance again?
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Bug thread

    Hmmm interesting. They seemed to do just fine in my own tests (note I use small unit sizes for tactics), but the wall bonus is hardcoded and very high.

    Are they performing badly on the field as well? They are meant to be a field version of halberd infantry who can stand up to some of the sword infantry in pure infantry melee, but are best against mounted units, because of high attack, mediocre defence and decent charge bonus. Their halberd of course also give them the armor piercing bonus.

    I'll have a look around when I get the time, got a lot of RL projects currently wanting to get done (end of financial year and all)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4

    Thumbs down I am behind you.Getting out of bed every morning with a bringht heart.


  5. #5

    Default Re: VanillaMod Bug thread

    this probably isnt a vanilla mod bug(probably universal), but seeing as i still play your vanilla mod, i was hoping you might be able to fix it up a bit, or have a solution. :)

    I notice the AI just kind of stands there in certain siege battles.
    while its kind of fun to pick them off with archers, or artillery, its also unrealistic and somewhat disappointing.

    i just sallied forth against a much larger force than mine.
    they backed up, and let me pick off their entire general unit with a ballista.
    i then went over to their flank, and discovered i can take out 10 men at a time.
    all the while they just stand there and take it until my ammo runs out.

    i know a couple units of mailed knights and a ballista unit has no business winning against a stack of spearmen with a generals bodyguard.(mostly merc spearmen, and some merc xbowmen)
    Yet it was a complete rout.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Bug thread

    Very much agree with your assertion, but unfortunately the code for siege AI is very very limited and its pretty much impossible to get the AI to behave properly in sallies. Its been improved a bit, but its still very vulnerable to ranged attacks, especially if it does not have ranged units itself (if it does, it will send those forward to attack you)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7

    Default Re: VanillaMod Bug thread

    ]I'm not sure if this is intended or not,but in my most recent Byzantine campaign,when I upgrade my barracks to the level required to train the Varagarian GUard,it not longer permits me to train milita archers in the same city as you can see in this screenshot. Could you tell me if this is intended,or is something going wrong?


    http://s781.photobucket.com/albums/y...current=89.jpg
    Last edited by oz_wwjd; 06-20-2009 at 13:07.

  8. #8

    Default Re: VanillaMod Bug thread

    When I resume the game, I always have to reset the options to not having the AI control taxation or building in my provinces. Is that a fluke, or is there a bug here, or is that a feature?
    Last edited by gardibolt; 06-26-2009 at 00:01.

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