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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Suggestions thread

    Sadly not possible unless you make it a completely different building.
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  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: VanillaMod Suggestions thread

    Suggestion..
    Is it possible to bring the ancillaries for each province into this mod?
    I've seen this in Stainless Steel and in Deus Lu Vult.
    I really like that feature since it gives a lot of RP possibilities.
    Other than that it's a pretty good mod!

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Suggestions thread

    Certainly possible, but I'm rather wary of the settlement ancillary system for several reasons:

    - You can only give, not remove settlement/region ancillaries via code, so if say the Count of Dijon still lives and hides in Baghdad with the Counts of all French settlements, then good luck getting those ancillaries when you take all those towns. If you still give the ancillary, then you end up with a lot of Counts of Settlement X. If you don't, then you can't get it as long as those people are still alive somewhere.

    - What system should the ancillaries follow? Say you take Constantinople as the Turks. Do you want to be King of Byzantium or Amir of Istanbul? If you follow a standardized system applicable to all factions, then you are bound to run into inconsistencies and odd situations like the above. Every faction will call the reigning Lord of a region differently. A HRE leader might be a Margrave or Elector, an English one a Count or Duke, a Muslim one an Amir, a Mongol one a Khan etc. Unless you call a settlement title differently for each faction or group of factions, which is a huge amount of work (i.e. faction number times region number + code to crosscheck), would it really enhance anything?


    From my perspective, its possible to address the first point by using traits rather than ancillaries, but this way they won't be transferable, which kind of defeats the purpose, but at least the person who takes the place also will be the only one with the title, and you can even force characters to stay within that region's borders to hold on to the title. It would be a lot of coding work though, and less flexible than the ancillary system in some ways, more flexible in other ways.

    But of course I would invite you to discuss this here with me further to reach a conclusion that is amicable to everyone.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: VanillaMod Suggestions thread

    IIRC then the title is connected to the settlement (Amir of Alexandria or Count of Flanders..)
    I have always role-played it like the locals have granted me the title..
    It would be weird if the Muslim people from Cairo would give my character the title of Count or Duke just because I'm from England..

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Suggestions thread

    True, though would an Frenchman accept, that he would be addressed at the French court as "Amir of Cairo" for instance?
    I see your point with the people - but back then, it was really the rulers that decided the title, especially for crusade targets (Count of Tripoli, King of Jerusalem vs their Muslim counterparts, who happen to start there).

    Any comment on the other issue btw?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: VanillaMod Suggestions thread

    I forgot that the Jerusalem, Tripoli and Antioch (Perhaps some other settlements in Levant) have European and not Muslim titles. And it would be kind of funny to have a Muslim called 'the King of Jerusalem' at the beginning of the game and before any Crusaders have taken the city

    The other issue.. I don't know much about scripting but perhaps it is possible to create a script that takes away the ancillary if the character have been away from the settlement for a certain amount of time? Let's say 10 turns or so?

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: VanillaMod Suggestions thread

    That's the thing: you can only give, not remove ancillaries via code. You can remove traits, but you cannot transfer traits manually in game, so both have some major drawbacks, though a trait rather than ancillary system would probably be preferrable
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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