Results 1 to 30 of 67

Thread: VanillaMod Suggestions thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: VanillaMod Suggestions thread

    True, though would an Frenchman accept, that he would be addressed at the French court as "Amir of Cairo" for instance?
    I see your point with the people - but back then, it was really the rulers that decided the title, especially for crusade targets (Count of Tripoli, King of Jerusalem vs their Muslim counterparts, who happen to start there).

    Any comment on the other issue btw?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: VanillaMod Suggestions thread

    I forgot that the Jerusalem, Tripoli and Antioch (Perhaps some other settlements in Levant) have European and not Muslim titles. And it would be kind of funny to have a Muslim called 'the King of Jerusalem' at the beginning of the game and before any Crusaders have taken the city

    The other issue.. I don't know much about scripting but perhaps it is possible to create a script that takes away the ancillary if the character have been away from the settlement for a certain amount of time? Let's say 10 turns or so?

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: VanillaMod Suggestions thread

    That's the thing: you can only give, not remove ancillaries via code. You can remove traits, but you cannot transfer traits manually in game, so both have some major drawbacks, though a trait rather than ancillary system would probably be preferrable
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4

    Default Re: VanillaMod Suggestions thread

    Hi

    I noticed you're using

    Code:
        WhenToTest AgentCreated
        Condition IsAdmiral
    in at least your ancillary file (havent gotten to traits yet), and in my games i have never seen these triggers actually fire. I'm using a vanilla M2TW patched to 1.2 then to 1.3 from the Kingdoms DVD but without actually having Kingdoms installed (so no kingdoms.exe whatsoever, i assume it's the same 1.3 patch that you can download anywhere). The actual working trigger for me is

    Code:
    Trigger naval_gunner_vnv_trigger
        WhenToTest NewAdmiralCreated
        Condition SettlementBuildingExists >= naval_academy
    
        AcquireAncillary naval_gunner chance  33
    i'm curious whether your triggers stop working because of the 1.2 -> 1.3 and also whether my trigger works in 1.2 (it should, but i wouldn't reinstall to test it :P)

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: VanillaMod Suggestions thread

    Hmmm I don't think I did much in terms of testing naval as I personally don't use it much, so the code I got should be a remnant of CA's original code. However, checking the docudemon, it seems it should be NewAdmiralCreated.

    Thanks for the tip, I'll have it fixed for the next release!
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO