VanillaMod will work for both Medieval2 version 1.2 and 1.3. In fact, it will work with 1.0 and 1.1 as well, but it is recommended to have at least 1.2 due to AntiTraits.
VanillaMod will work for both Medieval2 version 1.2 and 1.3. In fact, it will work with 1.0 and 1.1 as well, but it is recommended to have at least 1.2 due to AntiTraits.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
I was looking for a Vanilla Mod that only updates AI (campaign and battle).
I have noticed that you have edited the unit stats from the original Vanilla version. Were the unit stat changes needed? The more changes one makes the more removed the game becomes from the original Vanilla version...
You have also changed the building tree - you can now build catapults in large towns (instead of cities).
Are there any other changes that we should be aware of?![]()
Please list all changes made, so we can judge how far removed this Mod is from the Original Version.
Thanks!![]()
Hiya,
Unit stats were changed to rebalance the game as pointed out in the readme. As per 1.2/1.3 with the shield fix, many units now have stats that are not congruent to their purpose or price. Similarly al late period non shield cavalry were a lot worse than those early shielded ones at a higher price, so other than eyecandy they didn't do much. This was fixed to make each unit good at what it does at the right price. If you have suggestions regarding balance errors however, I am happy to revise them.
I did not change where you can build catapults however.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Thanks for the reply!![]()
About the unit stats, I was just worried that it might make the game unbalanced. Did you sue the Ultimate AI 1.6 unit stats?
I thought they would have fixed the unit stats in Patch 1.2.
Obviously they didn't???
Its sad that this great is so bugged!![]()
I was playing Ultimate AI 1.6 but found that the mod too heavily modified the original game.
But your mod is perfect. Better AI and unit stats. And Vanilla is more fun too!
Thanks!![]()
Hello its me again....![]()
How did you arrive at the new Unit stats? Did you use other Mods as guides?
And could you please explain, just for my benefit, why the old Vanilla unit stats were unsatisfactory...please...and what were the problems...
Thanks!![]()
Hi,
I arrived at the balance through testing for months locally, not by looking at other mods, so the balance will be different from LTC for instance.
As for why it was needed in my opinion, is for instance cavalry easily beating spearmen with minimal casualties, pikes not being reliable at all (this will be fixed in the next update), halberds not fighting correctly and 2H unit stat issues that made them useless in melee. Similarly, dismounted knight units had their stats lowered somewhat and adjusted by availability so you can't just rely on DFK for the entire game but getting the higher footknights is actually useful for instance.
Archers now also have a varying accuracy by their level, gunpowder infantry is more reliable and artillery hit somewhat better but have less ammo, so the trebuchet won't fire forever for instance, but will hit better and do more damage (i.e. trade off and better vs units)
Explosive rounds are also effective againt units now rather than just being eyecandy
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Another update! Thanks for the great work! I really appreciate it!![]()
I hope this new version will work with my VanillaMod 0.9 version saved games OK.
Thanks again!![]()
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