Hi,

I arrived at the balance through testing for months locally, not by looking at other mods, so the balance will be different from LTC for instance.

As for why it was needed in my opinion, is for instance cavalry easily beating spearmen with minimal casualties, pikes not being reliable at all (this will be fixed in the next update), halberds not fighting correctly and 2H unit stat issues that made them useless in melee. Similarly, dismounted knight units had their stats lowered somewhat and adjusted by availability so you can't just rely on DFK for the entire game but getting the higher footknights is actually useful for instance.

Archers now also have a varying accuracy by their level, gunpowder infantry is more reliable and artillery hit somewhat better but have less ammo, so the trebuchet won't fire forever for instance, but will hit better and do more damage (i.e. trade off and better vs units)

Explosive rounds are also effective againt units now rather than just being eyecandy