Results 1 to 25 of 25

Thread: Frequently asked questions (FAQ) Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Frequently asked questions (FAQ) Thread

    hi faction heir, i did not know where to post this at so forgive me if this is in the wrong thread. i was wondering how do i change the limit on the army size to unlimited? i know im supposed to change the preference.cfg file but since i am using vanillamod. how do i go about doing it?

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Frequently asked questions (FAQ) Thread

    open the VanillaMod.cfg (making sure Vista doesn't create a second copy while you do that) and find the line "unlimited_men_on_battlefield" and set that one from 0 to 1. It may already be set to 1 depending on which file you used.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3

    Default Re: Frequently asked questions (FAQ) Thread

    in my vanillamod.cfg file there is only these few lines



    [features]
    mod=VanillaMod
    [video]
    widescreen=1
    [game]
    allusers=1

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Frequently asked questions (FAQ) Thread

    Add this under game:
    unlimited_men_on_battlefield = 1
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5

    Default Re: Frequently asked questions (FAQ) Thread

    [features]
    mod=VanillaMod
    [video]
    widescreen=1
    [game]
    allusers=1
    unlimited_men_on_battlefield = 1

    am i doing it right? sorry if this is a dumb question. i need to get things right instead of revisiting it later.

    thanks factionheir for the help. i appreciate it.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Frequently asked questions (FAQ) Thread

    Yes that's right, make sure Vista reads the right thing though
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7

    Default Re: Frequently asked questions (FAQ) Thread

    the limited agent change seems to be bugging my rus campaign.
    i make the building in nov specifically to recruit early diplomats, and i cannot make any.
    even after i take over a handful of other territories, and lose my princess, it says "agent limit reached".
    2 agents exist for my faction.(priest+spy, no diplos). i have 4-5 settlements.

    while i can see the need or want for capping agents, it seems a little bit much and unnecessarily disadvantageous early in the game.
    not sure if you wanted it to be like that, or not.

    edit:
    ah i see now. you made it "council chambers or higher".
    my bad.
    is it possible to mod the script then if you arent going to allow diplos being created from town halls?
    Last edited by cambovenzi; 02-22-2009 at 00:04.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO