With the recent stories, there is again a real possibility of PvP battles between players.
To keep things simple, I propose the following mechanics.
1. A player may declare hostilities against another player. When this happens, BOTH players become “PvP flagged”.
2. PvP flagged characters are moved strictly according to the relevant player’s instructions. The moves will be implemented by econ21, not the Chancellor. They may not detach units or command more than a maximum 20 units in their own stack.
3. econ21 will be neutral in any PvP matters and will resolve any PvP encounters . (Welf von Luxemburg will not be a party to any PvP conflicts.)
4. Each character will have access to a feudal levy that will fight by their side in PvP battles. Details of the feudal levies will be provide shortly but will be similar to those previously assigned. Only these forces can be trusted to fight loyally. These levies will not be represented on the strategic map, but will be deployed in PvP battles.
5. Other forces under character’s command may also participate in battles, but their loyalty will be questionable - some may desert or even defect to the opposition.
6. PvP flagged characters may order recruitment from settlements they control, where control will be established either de jure or de facto. But these forces will also be of questionable loyalty.
7. Character movement will be constrained by the game engine as normal with one exception. PvP characters may freely be teleported once per turn to be adjacent to an allied PvP character. They may not bring any troops with them, except their feudal levies.
8. A general principle is that PvP battles will be set up so as to be relatively “fair” and also decisive. Strategic and political manoeuvring (ie bringing bigger stacks and more allies) will provide slight advantages. But some balancing gerrymandering by the referee can be expected so that the battles are not forgone conclusions. The battle of Bern provides an example of the kind of balanced and decisive encounter that is desired.
9. PvP battles will be resolved either through the "table top" style used previously or, if all participants agree, through multiplayer contests. Very uneven contests may be resolved by econ21 without recourse to these more time consuming methods (think "autoresolve").
If people have any comments, criticisms, questions, counter-proposals, fire away.
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