A police station in a dangerously criminal area of an American city. For many years the untouchable cops have remained exactly that - untouchable. Recently, however, one of these officers of the law has fallen to corrupt bribes from the very heart of the Italian mafia. The only problem is that the loyal officers, who all but one happen to have very negative traits, have no idea who is or who is not the dangerously bent cop.
Roles (5):
Sane Cop (1)
Naive Cop (1)
Paranoid Cop (1)
Insane Cop (1)
Bent Cop (1)
Everybody, excluding the Bent Cop, can investigate one person's integrity upon every assigned phase. The only difference is the results which will be provided and their accuracy.
The Sane Cop gains fully (100%) accurate results which plainly tell him if a player is "innocent" or "guilty". The former applying to the Insane Cop, the Naive Cop and the Paranoid Cop, the latter applying to the Bent Cop.
The Naive Cop gains results which display "innocent" for all players who are investigated. This is regardless of role.
The Paranoid Cop gains results which display "guilty" for all players who are investigated. This is regardless of role.
The Insane Cop gains results of varying accuracy which, like those of the cop, tell him if a player is "innocent" or "guilty". Unlike the normal Cop, however, the former applies to the Bent Cop, while the latter applies to the Sane Cop, the Naive Cop and the Paranoid Cop.
All of the above roles win if the Bent Cop is lynched or killed. Every role above is told they are a cop, but not which one - that they must work out with the other players later on in the game.
The Bent Cop cannot investigate, and has to make up his own results to manipulate others. He wins if he survives to a stage where there are two players, including himself, alive.
Phase Set-up:
This game goes astray from the traditional night phase/day phase set up.
The game starts with an investigative phase, where everybody, excluding the bent cop, can choose to investigate another player. This phase lasts 24-hrs.
This is then followed by all players having a choice between selecting a lynch (post "Vote: Lynch") or another round of investigations (post "Vote: Investigation") - the choice phase. This will last till either all players who are involved have voted, or until the time limit of 24 hours is up - which ever comes first. Also during this phase all players who can investigate must reveal their investigation results truthfully. The Bent Cop can make up his own results to trick others.
When the selection round has been completed the game will proceed onto either another investigative phase or a lynching phase. This depends upon the choice made in the previous round.
If the game goes into a lynching phase then all players must vote to select a player to lynch. The phase will conclude after a time limit of 24 hours is up. Once a lynch has occurred, the game then proceeds onto another investigative phase.
Then the cycle simply starts all over again.
After six investigation phases have been performed, the game automatically goes into lynching phases until either everybody but the Bent Cop and one other players is lynched (resulting in a Bent Cop victory), or until the Bent Cop is lynched (resulting in a Good Cop victory). This is to ensure that boredom doesn't ensue resulting in game death.
This game type has never undergone testing on the .Org before and I don't think this set up exactly hasn't undergone testing anywhere. Due to this it may have design flaws or issues with its set-up. Any questions or comments feel free to post them or drop them in a PM.
To sign up simply post the word "In" within this thread. I will start when the five required players have signed up.
Signed Up (5/5):
shlin28
Caius
kamikhaan
FactionHeir
taka
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